Chris Remo at Shacknews has posted an updated preview of Wideload's upcoming Halo engine game, Stubbs the Zombie, after playing it at QuakeCon. Remo reports that while initially intrigued by the title's unique story and gameplay, his first experience of it was slightly disappointing, as the level design was repetetive. (What is it with the Halo engine and that particular complaint?-Ed.) In any case, he got a chance to play a different level and had a lot more fun, the only other issue he noted being dips in the framerate.