Let's Play Destiny Co-op #74 Promethean Code
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Title | Date |
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Destiny 2: The Final Shape Part 1 | 06.08.24 |
Little Kitty, Big City | 06.01.24 |
Fallout Vault Tour Part 3 | 05.25.24 |
Fallout Vault Tour Part 2 | 05.04.24 |
Fallout 3 Prep | 04.29.24 |
Fallout Vault Tour | 04.28.24 |
Fallout TV Part 2 (spoilers!) | 04.21.24 |
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Halo 5: Advent (String... | cwhiterun | 06.07.16 |
Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
Halo 5: Light is Green... | cwhiterun | 10.20.15 |
Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
Roll Call - Price Paid | pimpnmonk | 06.02.14 |
Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
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Sony Acquires Bungie (mp3) | 02.02.22 |
Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Blackstar and Narcogen return to the dreadnaught to find out what the Cabal have found out about Oryx and the Taken.
With Eris Morn's ship outfitted with our stolen stealth drive, we set out to make a beachhead on Oryx's dreadnaught.
Hunter Vanguard Cayde-6 sends us into the Cosmodrome to find some hidden stealth technology.
We check out a Cabal distress signal from Phobos in Destiny The Taken King 's first level.
Blackstar and Narcogen have to reboot the Pfhor computer core in one of Tempus Irae's most puzzle-filled levels.
We're fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!
Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
Tempus Irae and other third party scenarios for the Aleph One engine can be downloaded here:
To cap off Year 1 of Destiny just before the launch of the Taken King expansion, Blackstar, Funkmon and Narcogen take on Skolas, Kell of Kells, in the Prison of Elders.
This episode contains only the final boss fight against Skolas and not the waves leading up to him. The boss fight has been edited for length.
Award cites 'long-term, invaluable and unique contributions'
Over at VentureBeat, Dean Takahashi has written what is probably the best article to date on the resolution of the dispute between former Bungie composer and Audio Director Marty O'Donnell and the developer that fired him last year before the release of their latest game, Destiny. It goes into the background of how the dispute arose and resulted in O'Donnell being fired from his position as Audio Director, and how Bungie also took action to attempt to strip O'Donnell of his then-unvested shares in the developer, even going so far as to reissue shares at a secret board meeting.
What the article mostly leaves out, though, are the grounds on which the arbitrator made the award-- those details are available in the full award document, available at Scribd.
There is a tendency to view the result as a complete victory and vindication for O'Donnell, and there is no doubt that the sequence of events reflects poorly on Bungie management, especially studio president Harold Ryan. However, it is worth looking at the award itself to see what O'Donnell asked for, what he actually got, and why.
What has also gone largely uncommented-upon since O'Donnell's firing is that it presumably also means the end of the creative partnership between O'Donnell and Michael Salvatori, who remains at Bungie and is working on Destiny, while O'Donnell is moving on to found his own game company, Highwire Games, with other ex-Bungie employees. That partnership spanned multiple decades and predated both composers involvement with Bungie, with began with Myth in the mid-90s.
O'Donnell submitted several claims to arbitration, and Bungie submitted its own counter-claims. Most of these either failed, or succeeded without significant consequence.
Narcogen and Blackstar must escape the underground volcano Pfhor base before it is engulfed by laval.
We're fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!
Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
Tempus Irae and other third party scenarios for the Aleph One engine can be downloaded here:
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