IGN Confirms Halo Stutter, 30 FPS Lock
Awhile ago we ran a report that Halo had missed out on Game of Show and even Runner Up honors at the Tokyo Game Show. Among the issues cited in articles at the time was that Halo was still having some framerate problems.
We mentioned that it wasn't a good omen that Halo couldn't meet its 30 frames per second lock we remembered being told it would have, especially when games on rather pedestrian PC hardware were getting far higher rates, even if they were fluctuating.
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