Ghost Town
This image of human ruins apparently is located somewhere in the former Soviet Union. A small sign over the door reads in Cyrillic, "Inna Tour", presumably a travel agency.
This image of human ruins apparently is located somewhere in the former Soviet Union. A small sign over the door reads in Cyrillic, "Inna Tour", presumably a travel agency.
A Hunter, in the left foreground, attempts to avoid the notice of a patrol of Fallen (foreground) and Cabal (background).
I've added an image album of screen captures from the Pathways Out Of Darkness ViDoc. Comments to come soon.
"We didn't even know how big Halo was going to get.
How can anything be bigger than Halo?
We'll find out."
-- C. J. Cowan
This sunset behind the City really shows off the new engine's lighting effects.
This in-engine shot, apparently of a crashed or disabled human craft, would not look at all out of place in Halo; the design looks very much in the same vein as the Forward Unto Dawn.
This looks like an in-game shot, but it's hard to identify some of the objects in the distance. The blue glowing might be engine exhaust from a crashed ship, or perhaps a structure on fire.
Another in-engine shot at the tower location overlooking the city and the Traveler. A closer look at the robot sentry patrols with a sniper rifle.
Another in-engine shot at the tower location overlooking the city and the Traveler. A robot sentry patrols with a sniper rifle.
Probably the only time you see an actual reticle on-screen. The player seems to be in a rocky, underground location, using a scoped weapon.
"We've gone from continuing to make Halo games to doing something that certainly draws on our past experiences, and plays to our strengths, but it's new and exciting. It's going to take on a life of it's own."
-- Joe Staten, Cinematic Director
Another apparent in-game shot showing off vegetation and lighting effects.
This heavily forested scene would not look at all out of place in Oblivion or Skyrim. In the foreground a Guardian advances on the abandoned tower.