Louis Wu at HBO is right-- Halo: The Future of Gaming is one of the funniest videos, ever. It takes a few minutes to set itself up, and commits a few boo-boos in the process (in 1994 Bungie was in Chicago, not Kirkland, and Halo 1 came out in 2001, not 2002) but those are easy to forgive when the jokes start rolling.
These days it seems like everyone at Bungie is giving interviews. Of course that's not really the case; Bungie is just much larger than it was back in the days when you could attend a MacWorld show and meet practically the whole company.
Luke Smith has posted up the last Bungie Weekly Update before the game goes into everyone's (or mostly everyone's) hands: a How-To article on Bungie.net's new features.
Still nothing about fileshare RSS feeds, but it does look like there will be a high degree of integration between your fileshare and the Bungie.net forums.
Looks like some of the guys over at The Hushed Casket managed to pick up copies of Halo 3 early-- they're already unlocking achievements! So far there are no matchmaking lists online, apparently.
Not much more to say: the man really is nuts. Check GamePolitics for the story and the full complaint.
A few more pre-launch interviews of Bungie folk out there:
Armchair Empire talked to environmental artist Mike Zak.
TeamXbox has the story of Montreal animation studio damnfx, tapped by Bungie to help produce some of the in-engine cinematics of Halo 3.
"Having recently worked on two large format stereoscopic films for IMAX theatres, it was refreshing to focus simply on delivering outstanding animation, while letting Bungie's Halo 3 game engine worry about lighting, rendering and compositing the shots!" said damnfx executive producer Peter Skovsbo.