AMG Transport
Sticker on the Warthog dashboard.
Sticker on the Warthog dashboard.
One way to get around a bubble shield.
Good God, *SP* *NM* posted by Narcogen at Wed, 03 Oct 2007 23:54:00
Back in August, before Halo 3 went gold, OXM senior editor Andrew McCaffrey got to visit Bungie and play Halo:
We were fortunate enough to actually make it past the locked doors and get to step inside the heart of Bungie's newsroom-style studio on Day 2, being taken up into the "loft" area where Frank and the Bungie.net team sits, so we could be given a walkthrough of the redesigned website features and how they interact with Halo(R) 3. It was a quiet and focused environment, despite the fact that many on the team were on vacation, and the game was 99.9% done.
For the complete story see Xbox.com.
Wired takes a look at the psuedoscience of Halo weaponry and gadgetry, including the Spartan Laser and the Bubble Shield:
Some of the equipment came about through happy accident. One of the most popular new tools -- the "bubble shield," a pocket of temporary protection from weapons -- nearly didn't make it into the game. Bungie's designers had been bandying it about as a concept, but didn't fully commit to developing it for the game until it was featured in a TV advertisement last December. The ad showed the Master Chief throwing down a bubble shield -- with its distinctive, honeycombed shape -- to survive a missile attack.
Almost sounds as if the existence of the advertisement itself swayed Bungie into actually developing the bubble shield as a deployable!
This is the most definitive link I can find for what is so far a non-story story about Microsoft somehow letting Bungie become independent again.
The official Microsoft response to reports in Jacob Metcalf's blog that allege Bungie is leaving Microsoft was:
There's been no such announcement.
That's the kind of non-denial denial you'd expect from a company that is the subject of so many non-story stories.
Todd Bishop, on his Seattle Intelligencer blog, gets Robbie Bach at Microsoft to comment on that non-denial denial, and ends up getting an explanation of why the non-denial denial exists:
"The problem is, I can't comment one way or another on any of these rumors. Because then, every time you ask me a question about a rumor, I have to comment definitively, and there's times when I don't want to, and times when I do want to. I just don't. You should interpret it that way. You should interpret it as a neutral 'don't.' "
All in all, it seems very likely that people in Bungie might want to, you know, work on a game that isn't Halo, or isn't a shooter, or, God forbid, isn't a Halo shooter. Farming out Halo Wars to Ensemble and Halo Chronicles to Wingnut seemed to me like Microsoft setting up the Halo franchise to continue while Bungie moved on to other things; but perhaps it was just a move to try and maximize the revenue from the Halo property by developing ancillary products with a series of Halo shooters at the center, developed by Bungie.
Frankie says that if you post a question relating to Halo 3 in this thread, they'll try to provide answers in the next Weekly Update.
Bungie.net has a guide on how to use the gold skulls in Halo 3 to change your play experience.
The Chief cleaves a Flood form into bits with a gravity hammer.