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  1. Home »
  2. Lost Hours Rates Halo Highly; Mourns Missing Bosses

Sun, 12/09/2001 - 09:40 by narcogen

One of the things cited as refreshing, if not actually innovative, about Halo is the fact that it doesn't depend on the usual key-door-boss sequence that has plagued the shooter genre since Doom. It seems not everyone feels the same:

Despite the exciting multiplayer modes, Halo does have a clink within its shiny coat of armor, the lack of a final boss. Even with its nerve-racking race-to- the-finish dash to your ship at the end of the game, Halo still should have had a final confrontation with a boss. Half-Life had one, so did Doom. Defeating the last boss in any game is its own reward. It would have been frosting on an already sweet mountain of a cake, but perhaps Bungie wanted to break away from the norm by straying away from that gaming cliche? Only they know for sure, and they ain't talking!

One thing is for sure; Halo is a cinematic pleasure rollercoaster without the guardrail. Armed with an engaging plot, hours of intense legendary battles, and an arsenal of intergalactic weapons, this aria of a space opera helps to define the next generation of first person shooters for years to come-- or until Halo 2.

The 'Lost Hours' column at Coming Attractions gave Halo a 9 out of 10, but did note that the Spartan cyborg looks a lot like the Doom marine, at least in terms of color.

Thanks to Louis Wu at HBO.

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