We're emulating one of HBO's more apropos mottos this week: beating dead horses. Really.
An offhand remark in the HBO forum about the lack of information in the Weekly Updates prompted a reasonably long thread, not just about the updates, but about the lack of information about what Bungie is working on, and branching out into the general parameters of Bungie's relationship with its fans, through those Weekly Updates and other methods.
Shishka, a former fan now working with Bungie on that project they aren't ready to talk about, had an interesting comment that I think addressed a key idea, but in a way that set me off down a completely different path, the results of which you are about to see laid before you, for good or ill.
Shishka wrote:
I think when a lot of people came into the community after discovering Halo, they learned of Bungie's connection with the community, but misinterpreted it. People have become so used to media extravaganzas, information blowouts, and gigantic hype engines that Bungie's relative silence at the beginning of development on a new title is a completely foreign concept to them. It's really not new, though.
That got me to thinking. Has Halo really spoiled the Bunige fanbase? Are we now so used to media blitzes that we aren't satisfied just to know Bungie is diligently working on what will doubtless be a fantastic game? Even before that, did the Halo and Halo 2 Updates make us so used to getting relatively substantive information so constantly that the sound of a few months of silence is deafening?
While Bungie fans are perhaps understandably curious and impatient, however, I do not think they have grown unreasonable. Nor do I think they've been spoiled, or become less patient. In fact, since Halo was announced, lengthening release cycles have required Bungie fans to be even more patient.
To substantiate that, I dug around for some dates and other information and created the Bungie Timeline; a list of important events in Bungie's history from 1993 to present. It is by no means complete; but major milestones in releases and developments, including Minotaur, Pathways Into Darkness, the Marathon trilogy, the Myth series, and Halo and Halo 2 are included, along with the acquisition of Bungie by Microsoft. I'm still collecting more information, but if you know about a date I've overlooked but should include, or if you've caught me making a mistake, drop me a line at narcogen@rampancy.net.