Destiny ViDoc - Pathways Out of Darkness 1188
Another in-engine shot at the tower location overlooking the city and the Traveler. A closer look at the robot sentry patrols with a sniper rifle.
Another in-engine shot at the tower location overlooking the city and the Traveler. A closer look at the robot sentry patrols with a sniper rifle.
Another in-engine shot at the tower location overlooking the city and the Traveler. A robot sentry patrols with a sniper rifle.
Probably the only time you see an actual reticle on-screen. The player seems to be in a rocky, underground location, using a scoped weapon.
"We've gone from continuing to make Halo games to doing something that certainly draws on our past experiences, and plays to our strengths, but it's new and exciting. It's going to take on a life of it's own."
-- Joe Staten, Cinematic Director
Another apparent in-game shot showing off vegetation and lighting effects.
This heavily forested scene would not look at all out of place in Oblivion or Skyrim. In the foreground a Guardian advances on the abandoned tower.
Another shot that appears to be in-engine, showing off some neat ray of light effects.
Marty O'Donnell.
"We're creating something completely new, and that's a scary place, but if it's not scary, then it isn't going to be good."
-- Martin O'Donnell
This scene looks like it belongs to Earth's moon, perhaps overlooking the Hellmouth location pictured in other concept art images.