Building Better Bosses

I'm returning to a fundamental theme of my first entry: the tension between the need (or desire) to tell a story in a particular way, and the need to keep the player involved and immersed - by maintaining the consistency and believability of the game-world. Once again I have specific Halo examples in mind - the boss-battles in Halo 2, and Halo 3. Obviously, this means Halo 3 Campaign spoilers, so stop reading here if this is a problem for you.

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high ranks in Halo 3

Legends's picture

Is it just me or are there allot more high ranking people in halo 3 than there were in halo 2? I played halo 2 online since it was released and could only muster a level 27 and no i play halo 3 and i have a highest rank of 45?

Catch skull

Im sure all of you halo 3 fans have gotten al the skulls, well i havent! and thats becuz i cant figure out how to get the catch skull. Ive spent freaking like 3 houre doing every atempt to get the skull, if you HAVE gotten the skull plz send me the directions clearly, and well spoken, TYVM

Crow's Nest on Legendary EASY !!! Also clone Johnson.

This trick is relatively easy, but requires patience. First you start off in the level, but with no guns. You have 2 options get the Black Eye skull (on pipe above) or you can go downstairs and get a gun. Now go up to the ops center and go to Johnson. Now this is the time consuming part. Whack Johnson around the whole level. He will do all the fighting just give him a weapon (battle rifle works nice). Do this by killing him and drop a gun on top of him. If you sont give him a weapon when he gets shot he makes an atemmpt to run over and try to punch the covenent forces (hilarious!).

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