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You know Captain Spark. The guy who records all those audio snippets from Halo games? Yeah, that's him. He's weighed in now with a review of Halo 3's campaign. He starts by getting two beefs of his chest (the over-aggressive Arbiter and the so-called "Cortana Moments") before getting to what he likes. Well worth a read, go check it out.
Well, it's been awhile since COD4 and Halo 3 did the flip-flop on Major Nelson's ranking of top games on Xbox Live, but it's happened again: Halo 3 is number one, and COD4 is number two. Again.
After transcribing "Unforgotten" into a full score, I decided to do it again for the updated version, "Never Forget". I did it to the best of my ability, had to guess on some things, but I played it side by side with the Halo 3 CD and it sounded pretty darn close, if not exact, to me. So I think I got it right. Also, at measure 25, I couldn't quite pin down which key Marty switches to so I just left it in G Maj/E min. until measure 51 when he obviously goes back to the original key of "Unforgotten" (which is A flat Maj/F min).
Ah, the heady days of the early and mid 90s, when Bungie was an independent developer and publisher, master of its own destiny. They developed what they wanted to develop, announced when they wanted to announced, and shipped... well, when the boxes were done.
Those days must seem so simple compared to now.
Because what's going on now is apparently a Bungie announcement scheduled for E3 today-- one likely related to Halo in some way-- has been postponed indefinitely by Bungie's publisher.
That would be Microsoft, for those of you keeping score at home, even though the name "Microsoft" does not appear anywhere in the carefully-worded missive from Bungie president Harold Ryan.
Most fans, of course, don't care what happened or who is at fault. They just knew they were supposed to be seeing something exciting and new within the next twelve hours, and now they won't. For a form of popular entertainment whose fans vacillate back and forth between endurance trials of development waits-- three years for each of the last three Halo games-- and the instant gratification of online multiplayer matches where average lifetimes can be well under thirty seconds, such an indefinite delay is a great disappointment. Even if we don't know what it was we were supposed to be expecting.
So what were we expecting, when can we expect it, and why was it delayed just twelve hours before it was to hit?
Just moments ago the countdown on Bungie.net, which had about 12 hours left to go until some cryptic announcement, changed to an apology from studio president Harold Ryan that reads:
For the last several months, we've been building towards a reveal of something exciting that Bungie's working on. We were looking forward to sharing that with our fan community during the week of E3. However, those plans were just changed by our publisher.
With the Iron skull on, you should avoid letting marines drive at all costs. However, even then you can still end up having a highway mishap. In this case, a close call with a banshee bolt propelled me too close to the edge to recover. As this was just before the Scarab was due to appear, it meant going back to restart the level after getting more than two thirds of the way through.
A multitude of distant Covenant cruisers, as well as a closer group of Banshees and Phantoms, patrol the area around the portal device where Truth has parked his Forerunner Dreadnought.
A Grunt checks his instrument panel as the Chief prepares to plant a plasma sticky on the front of his ride. This was during an Iron skull run, and rather than try to board the Ghost, or use a plasma pistol to disable the vehicle then kill the pilot, I went for the safer-- and more satisfyingly destructive-- approach.
Well, it took an extra few days, but Bungie.net's weekly update reports that the worldwide campaign kill count has reached the seven billion mark.