Alexander "The Man" Seropian has added screenshots to his 1Up.com blog; it features images from the Stubbs level editor and a screenshot from an unfinished level, where friendly robots are trying to kick his ass.
Aspyr Media, publishers of Wideload Games' upcoming Stubbs the Zombie title, has signed with JIN Worldwide Licensing Management to handle apparel, action figures, and other merchandise. Read the full press release.
Exclusive Global Representation to Encompass Licensing of Mobile Content, Action Figures, Apparel and Others
[image:9359 left hspace=5 vspace=5 border=0] Sabata00 found and posted a link to what appears to be Alex "The Man" Seropian's blog. Seropian's company, Wideload Games, is making Stubbs the Zombie in 'Rebel Without a Pulse' which is being published later this year by Aspyr for Xbox, Mac and PC platforms. It seems Seropian intends to have a Perl script randomly capture his desktop image and post it to the blog. We'll be watching to see if any interesting images pop up to add to our Wideload gallery.
[image:8460 left hspace=5 vspace=5 border=0]Stubbs The Zombie has a new website up, part of Aspyr Media's campaign to promote Wideload Games title, due out for Mac, PC and Xbox this fall. The site has new videos and screenshots, some of which we've added recently to our very own Stubbs gallery. There's also the promise of new material every two weeks for members of the Zombie Army. Or, just check in here at Rampancy.
Over at IGN's RPGVault, Richard "Jonric" Aihoshi got a chance to interview writer Matt Soell of Wideload Games about the studio's expected fall release, Stubbs the Zombie in "Rebel Without a Pulse". One thing touched on that hasn't been mentioned before is that Michael Salvatori of Total Audio will be contributing:
Music and sound is a huge part of any good game; ask anyone who's played Halo. In Stubbs, the audio takes on added importance because it's another tool we can use to make people laugh. There will be plenty of custom music courtesy of Mike Salvatori, who was responsible - along with Marty O'Donnell and the rest of Bungie's audio team - for the sounds and music in the Halo and Myth games.
The article also touches on the project's technical foundation, the Halo engine. Wideload is extending the engine in many areas, adding more AI states and normal mapping. New screenshots of Stubbs in action have recently been added to our Stubbs the Zombie gallery.
Stubbs is expected for a Fall 2005 release for the Xbox, Mac and PC platforms.