Halo Editing Kit Testing Underway
Steve at Cortana.org writes that the Halo Editing Kit testing is indeed going on right now. Good news!
Steve at Cortana.org writes that the Halo Editing Kit testing is indeed going on right now. Good news!
Computer and Video Games is reporting that the Xbox 2, code-named Xenon but referred to some as Xbox Next, may lose the small black and white buttons from its controller. Apparently some studies they've done show these buttons are hard to find and little used.
Quick reality check: no kidding. How anybody could not know those buttons were going to be hard to find and little used, given their size and placement is beyond me. They were there in case games needed more controls than could be provided by the two sticks, two triggers, and standard diamond of buttons. So taking them out, just because some games don't need them and they're outside the normal set of controls just seems silly.
Unless, of coures, this is another cost-saving measure. You know, plastic is getting expensive these days. The article also mentions that the console is expected to be first shown at GDC next month. Microsoft UK would not comment on this "rumor", according to the CVG article.
Spenser posted in the HBO forum that the answer to a FAQ item on the website of Infinium Labs, the company currently purporting to be developing a driveless gaming console called the Phantom, will have a shooter similar to our favorite game available at launch: reportedly a two chapter "Halo-like" FPS game. It is in response to a question about whether or not the Phantom system has a lot of games. Initially developers were claiming 17,000 titles available at launch. That total has since been raised to 30,000.
Currently the company is better known for having showed up at E3 with nothing but an empty plastic case to show and then threatening to sue HardOCP for publishing an article suggesting that maybe the whole thing is vaporware.
Bringing the story full circle, the threat of legal action emerged after Kevin Bachus, formerly of Capital Entertainment Group, joined the company as chief operating officer. Capital Entertainment Group was a company Bachus formed with former Xbox officer Seamus Blackley.
Warning: both the Infinium Labs and the Phantom websites (even the so-called dialup versions) have such horribly over-done Flash interfaces that currently we can't even get them to load or work well enough to verify Spenser's report; YMMV.
If you look at Randy Pitchford's .plan file through Blue's News, the project listings there are the same as they've been for some time:
"Secret Sauce" might have been the Halo Editing Kit before that was announced, but it might be something else all together.
Well, as of the 12th, that .plan file also contains a note that Gearbox is hiring level designers with UnrealEd and/or Worldcraft experience, indicating that another project either has been underway before now or is just starting up. Gearbox's Project Page still only lists PC Halo, along with a screenshot of the still-as-yet-unreleased Sapien.
Why should this matter to PC Halo fans?
Because typically, support and updates for a port of a game to another platform never goes on forever, and usually begins to wane when the porting house gets another project going. Gearbox has already begun to lay the blame for delays in getting patches and the HEK out at the feet of Bungie and Microsoft, and now with a push on to hire programmers for an effort with a completely different game engine by the look of it, and the release of Halo 2 for the Xbox to come later this year, what will be the fate of support for PC and Mac Halo?
Of course, Gearbox was always going to have to do more work; there's no way Microsoft would continue to pay them enough to get by just to make patches for PC Halo.
Dean Takahashi has written an article up at the Mercury News right now that purports to be "quietly circulated" specifications for the next version of Microsoft's gaming console, the Xbox. They can be boiled down to several points:
I was considering a wry comment or two in this space about those specifications, but the commentary sooned drowned out the... information, if it can be called that, so I'll be posting that separately in Narc's Retorts.UPDATE: The Junkyard has pointed out a tidbit I didn't know about this article, namely that the writer, Dean Takahashi, is also the author of Opening the Xbox. While the subtitle of this volume, Inside Microsoft's Plan to Unleash an Entertainment Revolution seems to indicate more than a small amount of partiality to the console, one would still think that Takahashi would be "in the know" about possible future Xbox specs, lending a bit more credibility to the story than it might otherwise have. Unfortunately, I still think that's bad news for the Xbox and its fans. Jake 'Evergreen98' Billo at The Junkyard also doesn't seem to think these are good ideas.
I don't know who it is or where they are, but the rumored Xbox 2 specs are clearly evidence that somebody is ingesting dangerous quantities of some mind altering substances.
Let's take this "information" apart piece by piece.
The first point is the lack of a hard drive. The article says on this point:
The current Xbox has an eight-gigabyte hard disk drive. That drive is useful for online games and storing game art, but many developers chose not to make use of it. As a result, Microsoft seems to have decided that saving the $50 the hard drive costs outweighs its benefits.
This makes no sense on its face, the only question is whether this is a bit of bogus information that just proves that the media will snap on any scurrilous bit of rumor they get, or evidence that after a fairly good showing with its first gaming console, Microsoft is headed for a sophomore slump of Biblical proportions after having failed to learn anything, even from its own marketing hype.
The killer advantage of the Xbox was supposed to be the ethernet port, for online gaming and downloadable content. Unless this thing is going to have a built-in optical drive with write abilities, the removal of the hard drive means no online updates, no downloadable content. Perhaps that experiment has been abandoned, although it was only a few short weeks ago that the company was talking about the success of the program with MechAssault, the first Xbox game that offered downloadable content.
Even with the platform a static development target, console games are reaching a point of complexity where bug-free games are hard to make, and the only way to fix them is online patches. No hard drive, no patches.
The speculation that this move is to control console costs and reduce loss makes no sense. All the console makers take a loss on the hardware and profit on the games. If you can't do that, you don't have a console business. Also, targeting Sony for the next round of competition is premature. Microsoft largely failed to position itself as a clear #2 in the market, in many places running neck and neck with Nintendo, except in Japan, where they got trounced. If anything, they should continue to offer superior value and a good price point-- even if that means significant losses on hardware-- and use their ability to subsidize their gaming studio with their other businesses to drive Nintendo into a software-only role like Sega. It's unlikely that will ever happen completely, as Nintendo virtually owns the portable gaming space, but still, the nearest target for Microsoft in the market is Nintendo-- not Sony If Microsoft thinks that a photo finish for second place in a three-horse race is good enough to start worrying about being a market leader, they've got another think coming. Perhaps someone should look at the Sony sales figures again.
And lastly, it isn't clear if Microsoft will include the current DVD video technology or Blu-Ray, its successor. Blu-Ray will hold much more data, but it's unclear when it will be ready for market.
This also makes no sense at all. Both the Xbox and the PlayStation 2 have DVD drives; the GameCube uses a proprietary media format that stores less space. Halo, which shipped for the Xbox on a DVD and for the Mac and PC on a single CD, is still the console's best-seller. There's absolutely no indication that the limits of the DVD format are being approached, storage-wise. There's also no indication that there's any correlation between the amount of storage space a game requires and how good it is; if there were, then companies would still be making FMV games. To top it all off, this tidbit is in direct conflict with the goal ascribed to Microsoft elsewhere in the article, which was supposedly to control the hardware costs of the box. A Blu-Ray drive would almost certainly be more expensive than a normal DVD drive; even if is equal to the price of a current-spec DVD drive by the time the Xbox 2 is being produced, a standard DVD drive would still be cheaper. So let's sum this up: there would be no point in decreasing the cost of the Xbox 2 $50 by removing the hard drive and then losing that advantage by including a more expensive optical drive that is in no way necessary or demonstrably better.
Compatibility with the original Xbox, which is based on Intel and Nvidia chips, isn't guaranteed. Microsoft is concerned it would cost too much money in hardware or in licensing fees to enable the Xbox Next to play old Xbox games. This is risky in part because Sony's strategy has been to maintain compatibility with its old consoles.
I'd like to just dismiss this as bull as well, but unfortunately there might be a basis for this. In burning its bridges with Intel and Nvidia, it may very well be true that whatever licensing they'd need to do to make the Xbox 2 backwards compatible with an older console based on a different processor architecture and a different GPU vendor might be prohibitively expensive. The original deals for those technologies might not have included future hardware, allowing them to put the squeeze on Microsoft as punishment for abandoning them as vendors. Of course, any x86 compatible processor vendor would probably do as a replacement for the Intel chip in the original Xbox, so it's not likely that Intel's position is a factor, unless there are specific new technologies in the Xbox that were licensed separately. The GPU might be an issue, but this also seems unlikely: as the Nvidia chip in the Xbox was supposed to support a special new superset of DirectX as well as OpenGL, it would simply remain to ATI to make a chip that supported the same instructions. Millions of PCs around the world play the same PC games (with varying results, of course) on video cards designed by these two manufacturers, because they're using the same APIs.
Rumors of further delay in Halo 2's release are being fueled by changes in the expected dates published by EBGames and GameStop. Remember again, though, none of these are official, and it very likely means nothing at all. Nothing, we tell you, NOTHING. Thanks XboxSolution.
XboxAddict is going with a rumor that an Xbox 2 tech demo will be done at this year's E3 by Artoon, the developer of Blinx: The Timesweeper.
Halo Ops is once again trotting out the old "Halo 1.5 with XBL support" rumor, as late as the end of last month. This time not only does it have the mandatory "a Microsoft rep confirmed" bit in it, but the poster, Tycho, claims to have discussed it with Randy Pitchford, who says Gearbox wasn't involved.
That makes complete sense, of course, when you realize that Xbox Live is, of course, for the Xbox, not for the PC, and Gearbox was only involved in making the PC port of Halo. Also, it's hard to be involved in something that Bungie has said over and over again doesn't exist. Who knows, maybe they've changed their minds, but the logic used when they denied it earlier still holds-- it would just slow them down from finishing Halo 2, and as a result doesn't make much sense. You can, of course, as always consult the Bungie Rumor Control Database to refresh your memory.
Ok, first of all, let's all keep in mind that these are "release dates" published by retail outlets, so in all probability they mean absolutely nothing. It's just a slow news day, so I'm reaching.According to Evil Avatar, two chains: GameStop and EB Games, have changed their "release dates" from mid-March to April 1, 2004. Not much of a difference. And in reality, again, it means nothing, since Bungie games are released when they always have been: when they're done. Boxes, too.
There is a site called GameDreamZ, which has been mentioned here and there recently, and apparently allows people to post things they think they know and have other people, who may or may not know anything but have a functional email address, vote on whether or not the poster knows anything, and if the post gets enough votes, it becomes news.
Someone calling themselves HELLSINMAKER has posted on this site that a full-scale media blitz for Halo 2 is due in January, as well as some other tidbits that may or may not be true:
You heard it there first.
GameDreamZ has a story up, rumoring that Halo 2 will have a multiplayer mode where Spartans face off against the Covenant in missions that will tie in to the single player story arc-- very similar to what many old school Bungie fans predicted (or rather hoped for) in the original game:
First up is the slickest of the news bits, Halo 2 will have an online mode called Covenant vs. Humans. As it sounds, this mode pits one side of players, playing Elites, against their opponents, the Spartans! Even more drool worthy, is the news that these online missions will tie in directly to the single player story. I'm not exactly sure what that means, but my own theory is that these online missions will move in tandem with the Chief's storyline. So gamers online will be fighting their way to the Covenant Cruiser in Mombassa as the Spartans, while the Elites try to halt their advance!
Of course, this might be nothing more than a scurrilous rumor. But if it's true, it's great news. Thanks to Break Point Halo for finding this.
According to a rumor site called GameDreamZ, members of FASA and the Oni team have resurrected the project known as Phoenix, which was abandoned bu Bungie, retitled it Shadowrun, and will release it as a launch title for the Xbox 2, which is supposedly codenamed "Xenon".
Personally, I'm rather suspect of the story. Why FASA would take a game that Bungie didn't think was good enough to continue with and decide to release it is beyond me; and why Bungie would want it to happen also is rather inscrutable, as the end product would almost certainly end up reflecting on Bungie even if it isn't actually released by them. There are no links or citations in the article. It also seems to suggest that this game, which is a "reworked" version of Phoenix, is somehow linked to to the Shadowrun universe developed by FASA founder Jordan Weisman. Bungie's never developed any games based on other companies licenses, so perhaps what is happening here is that Phoenix's engine is being used to deliver Shadowrun content.
Thanks Louis Wu at HBO.
This rumor just won't die, no matter how many times people try to kill it. And it seems that no one is satisfied to just wait and see when Halo 2 shows up, they've got to be speculating that something big is happening on the 15th to mark the two-year anniversary of Halo and the Xbox-- besides the DVD controller with extras that's already been mentioned.
This time, it's the revival of the "Halo 1.5" or "Halo Gold" or "Halo Online" version that was widely rumored to be following the initial version of Halo, motivated mostly by players disappointed that Halo didn't work on XBL. (Nevermind that Halo was being finished before the XBL API had even been published fully to developers... developers... developers.)
Bungie's own Matt Soell (now departed) squashed this rumor flat in the Rumor Control Database, saying: "We will not release a Halo game with explicit support for the Xbox Live network until Halo 2 ships." That's pretty unambiguous.
However, fueled by mention of a "Prima Guides Halo Deluxe Edition" (gee, think that could be the Deluxe Edition of the Strategy Guide, not of Halo? Maybe) several sites have gone right off the deep end.
But after SketchFactor killed the recent rumor that Halo 2 had been finished in secret and was ready for a Nov 15 release, it looks like the rumormongers came back to this dead horse and decided to take a few more whacks, which of course got mentioned even in places where they know better. In fact, some stories used SketchFactor's denial as evidence that Halo Deluxe exists.
Or, of course, Bungie changed their minds.
SketchFactor posted a response to the recent rumors that Halo 2 is coming out on the 15th over in the HBO forum . The long and the short of it? It ain't so. Thanks Louis Wu.