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Version 0.20.2 of Aleph One, the open source engine for playing Marathon games on MacOS, Windows and Linux, has been released.

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This was an attempt I was making in my Banshee days (towards the end) to formulate a protocol for two-man Banshee wing voice communications. Prior to this the only way to coordinate in a wing was by feel and by occasional quick text codes, but this lacked versatility; when they released Ventrilo for Mac I was excited and set out to codify a protocol for this. Voice is fast enough for on-the-fly coordination, but only if you both have agreed on a stripped-down, unambiguous code for communicating tactical requests and data.

In any case, I banged this around a little and did a bit of testing, but it never got finished and I was fading out on HPC by this point. So it just sat around.

All I've got is the notes. Thought it might interest someone.

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This video includes Halo, even though it isn't really about Halo. A system admin trying to while away the day playing Halo multiplayer causes office mayhem when dealing with people who don't quite speak the same language he does.

A must-see if you haven't already.

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A new version of Aleph One, the open source engine for playing Marathon, is available. It fixes a few bugs and all current players are urged to update.

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Kotaku's list of game releases for this week has Wideload's Hail to the Chimp slated to hit store shelves on Tuesday, July 1-- and features the cover art for the game as the lead for what they call a "thin week".

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Rampant for over se7en years.



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The piano solo at the end of the Halo 1 theme song. This is my first transcription, and I'm pretty happy with it. The .zip contains a .midi, a .pdf and a NoteWorthy Composer project file.

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on finale notepad when your writing a song. lets say your in the middle of it. how do you change the time signature

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Holy 5hit all,

I was just going through my blogs and i was amazed to fing, after being a member for only 2-3 weeks, i foung all up my blogs have been read over 350 reads, holy crap halo fans!!

Skull-Seeker 4 life!!!

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My first attempt at transcribing music,
There are a few bits which I cut down for the fact it sound boring without a full orchestra and it's emotion (they are just repeating, apart from dynamics). Then, there is a section where I could not complete the rhythmn properly and the final outro I there's something slightely wrong with the rhythmn but I couldn't work out what the real rhythmn was on paper. The expression marks could be better... But if you've listened to the song you shouldn't have trouble working thing's out (as goes for the outro).

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WorthPlaying has a quick preview of Wideload's upcoming Hail to the Chimp party game, and despite a couple flubs ("GNN" instead of "GRR" for instance) they did like the game. Story includes a half-dozen screenshots as well.

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Michael Mann's latest Hail to the Chimp blog entry answers fan mail and talks a bit about the game's multiplayer features. Try to keep your missives clean, though!

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Twelve years in the making, the full version of Eternal, a 'near full conversion' for the open source version of the Marathon 2 engine, Aleph One, has been released:

Picking up from the end of the Marathon trilogy, you find yourself suddenly ninety-four years in the future, in the year 2905. You are on the S'pht moon K'lia, hanging in orbit over a desolate and ruined Earth.

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Ars Technica has a hands-on experience with Wideload's Hail to the Chimp. Apparently, though, they liked the humorous video interludes a bit better than the game itself:

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PrimeNewswire has a press release up that says that attendees at next week's Game Developers Conference Expo will be among the first to see Wideload's first casual game, Cyclomite:

2:00 Cyclomite: Alex Seropian and his team at Wideload Shorts team present Cyclomite. This is the first ever showing of this innovative multiplayer party game. Don't miss your chance to play it. If you miss this one, it's repeated on Thursday at 11:30 am.

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