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Less than 12 months after announcing the title, and slightly less than two years after their own last full game release (Marathon 2, for which they created the engine and the scenario in-house) Bungie ships Myth, a completely new game with a new engine, a new story, in a completely different genre. To boot, it marks the company's first cross-platform release, shipping simultaneously for Macs and PCs.

Myth won several awards, not only from Mac game publications but from PC gaming magazines as well.

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11/05/1997

A whopping seven weeks after Marathon Infinity shipped, twelve and a half months after shipping Marathon 2, Bungie announces Myth: The Fallen Lords.

Myth is obviously not a first-person shooter, as Bungie's last three games (the Marathon Trilogy) were, and represent the company's first foray into Real-Time Strategy games, although some hardcore fans remark that the lack of resource management and other features mean they are more accurately called Real-Time Tactical games.

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12/06/1996

Again less than 12 months passes between releases. Admittedly, Bungie only published Marathon Infinity. Double Aught created the scenario, which used the Marathon 2 engine largely unchanged.

Double Aught was headed by Greg Kirkpatrick and Randy Reddig. The group later planned to build a portal-based engine for a game to be called Duality, which was never completed or released.

Kirkpatrick had previously worked at Bungie and founded Double Aught.

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10/15/1996

From this week's Breaking In interviewing Rachel Swavely it seems like motion capture is going to play a big role in what Bungie is doing with Destiny.

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There's nothing really new here, but Shacknews picked up on a mention of beta testers for Destiny in Bungie's blog and spun it into a story.

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Reader dalekbob submitted two transcriptions of music from the original Marathon game: Chomber and New Pacific (Reprise), both written by Bungie founder Alexander Seropian.

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A transcription of the song played on the 'Press Start' screen on Halo: Waypoint. The song is a remix of the track 'Work Burns and Runaway Grunts' from Halo Wars.

ZIP file contains:
- MuseScore file
- MIDI file
- PDF file

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By looking at the amount of reads on blogs posted before Narcogen's most recent blogs versus the amount of reads on those authored after, one can see that if you wish one's blog to be read, one should release it following one of Narcogen's.(Wow, that was a long sentence.)

Hoping to get the word out about this: http://rampancy.net/blog/LEGO_Allied_Forces/17/09/2011/Request_Deliver_H...

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This is strictly to upload any extra ODST sheet music files i happen to come across. email me@ jeremymccully@hotmail.com for any requests, and i'll do my best.

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Not to go unnoticed in the glow of Bungie's 20th anniversary ViDoc, the MariusNet community-run Myth multiplayer server is celebrating its tenth anniversary on August 6th.

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From Marius.net comes the rather unexpected news that a new, native port of Myth II v1.7.2 is coming to Linux, produced by ProjectMagma. It scores over the older port produced by Loki Software in that it is intended to be network compatible with the existing Windows and OS X versions currently available.

For those interested in helping beta test it, check out this forum thread.

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Official trailer for Myth 2: Soulblighter.

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Teaser trailer for the sequel to Bungie's award-winning real time tactics game Myth-- Myth 2: Soulblighter.

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This behind-the-scenes video on the development of Myth appeared on a MacAddict disc in 1997. It looks mostly at work to record voice actors, even including a scene where Bungie founder Jason Jones gives dwarven line-readings to Rob O'Donnell, the voice of the Surly Dwarf, father of Marty O'Donnell, one half of the composing team of O'Donnell and Michael Salvatori that produced the soundtracks to both the Myth and Halo series of games developed by Bungie.

Released in 1997, 2012 will mark the 15th anniversary of Myth.

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