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Seven things in Halo that are the same (or better) in Marathon.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Garry's Mod, available from Steam.

Mark V[B] Spartan model for Garry's Mod by 017.

Halo M6G and SMG weapons by Residual Kat.

SCars Slim by Sakarias88, Scars Halo by Lucky9Two, and Russian cars by Denz.

Blood Fury's cinema tools.

Greenscreen Material by DasMatze.

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Leela wants us to close some doors so she can kill a bunch of Pfhor by decompressing a section of the Marathon, but before she gets to that, we've got a better use for the oxygen-- laying fiery waste to alien invaders with the TOZT-7 flamethrower!

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

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With the Marathon's BoB (Born On Board) crew quickly being exterminated by the titanic Hulks, Blackstar and Narcogen have to find a way to fight back, find the level's secret terminals, and find a way out.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

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Durandal has gone Rampant, and is in contact with the Pfhor and S'pht aliens currently infesting the Marathon! Leela wants us to flip some switches that will apparently help with... something. Not really sure what. Of course, before the switch-flipping comes the Pfhor-killing, and there's plenty of that to do in this level, including the new variant mentioned last episode by Leela-- the Pfhor Trooper.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Leela has produced three chips to replace the damaged ones and reactivate Marathon's automated defense system. On the way, Narcogen and Blackstar notice similarities in both enemy and level design between Marathon and Halo.

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Urk from Bungie tells IGN that everything Bungie does on the backend for Destiny is platform agnostic, but the company still has not definitively announced, nor definitively denied, versions of the game for other platforms like PC or Mac.

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Blackstar and Narcogen continue playing through the classic Bungie scifi shooter and precursor to Halo, Marathon.

Special thanks again to Craig Hardgrove for his excellent soundtrack remixes.

Wait after the credits for a short bonus of one (easy) grenade hop and the infrared goggles.

We're doing this playthrough with:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Project Magma has announced a public beta of the first major new revision to the Myth II engine in three years: version 1.8.0. If you're the adventurous kind, and already have 1.7.2 installed, head on over to The Tain and pick up the beta version to test.

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You can never truly know a game until you play it.
Seraph, from Matrix Reloaded

Okay, so I'm paraphrasing, but the point stands. Right now we don't know much about Destiny, but it might be pretty difficult to say we know anything at all. I'm starting to get a sort of pleasant feeling of deja vu, and wondering what it was we thought we knew about Halo when it was first revealed. Our first glance at the game back then was more substantial back in the summer of 1999, when Steve Jobs welcomed Jason Jones on stage to show Halo running live, in real time, using OpenGL, on a Macintosh. He then said it was coming out on PCs and Macs next year.

The rest is history.

Perhaps Bungie showed more of Halo back then than of Destiny now because they honestly thought they were closer to releasing Halo than they really were. Possibly they felt they had to generate some hype for the game. Despite being an award-winning cross-platform developer, it's hard to say that Bungie commanded the kind of attention before that game's release in the Macintosh gaming market that they have occupied in the console world ever since. Now, independent from Microsoft, without the need to serve the well being of the Xbox platform over and above all else, the players on Sony's platform may now be their thrall as well, and after that, who knows, perhaps those on Macs, Windows, and even Linux, iOS and Android. Bungie would appear to have big plans for Destiny.

It's not the first time Bungie's had big plans, though, and things have a way of taking on a life of their own. In particular, some of Bungie's plans for Destiny remind me of what I always guessed were Bungie's original plans for Halo...

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Over in the MariusNet forum, punkUser points out that any old school Myth fans looking to check out some current tournament action can have a look at NewMutator's YouTube channel.

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Ben Kuchera at the Penny Arcade Report seems optimistic about the possibilities for a PC version of Destiny. That's good, I suppose, given the number of people threatening dire consequences to Bungie on Twitter if they don't.

IGN's commentary around the ViDoc reveal was very pessimistic about the possibility, saying Bungie would only mention current and next-gen consoles, but Bungie's Pete Parsons has given PC owners reason to hope:

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Over at marathon.bungie.org this week comes the announcement of the opening of the newly-renovated archive site for Marathon-related files:

http://fileball.whpress.com/

Go check it out!

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Rubicon was a third party expansion pack for Marathon. It works in the modern version of the Marathon engine, Aleph One.

Macsrule123 has a series of various Marathon movies on his page:

http://www.youtube.com/user/Macsrule123/videos?view=0

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Chimera was a total conversion for the Myth II engine made by community members. It turned out so well, it got included in distributions of the Myth Codex.

GelospingmangoMan has Myth walkthroughs, with and without commentary, for the campaign scenarios of Myth 1, Myth 2, and Chimera.

Myth: The Fallen Lords w/o commentary
http://www.youtube.com/playlist?list=PLF5E232DFE2FEE606

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QuentaSilmarillion has collected all of the narration sequences that precede each level of Bungie's Myth games. Check out both playlists here:

Myth: The Fallen Lord Narrations
http://www.youtube.com/playlist?list=PLFB527A907952EE93

Myth 2: Soulblighter Narrations
http://www.youtube.com/playlist?list=PLC0AEF07BD94BD594

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