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You can never truly know a game until you play it.
Seraph, from Matrix Reloaded

Okay, so I'm paraphrasing, but the point stands. Right now we don't know much about Destiny, but it might be pretty difficult to say we know anything at all. I'm starting to get a sort of pleasant feeling of deja vu, and wondering what it was we thought we knew about Halo when it was first revealed. Our first glance at the game back then was more substantial back in the summer of 1999, when Steve Jobs welcomed Jason Jones on stage to show Halo running live, in real time, using OpenGL, on a Macintosh. He then said it was coming out on PCs and Macs next year.

The rest is history.

Perhaps Bungie showed more of Halo back then than of Destiny now because they honestly thought they were closer to releasing Halo than they really were. Possibly they felt they had to generate some hype for the game. Despite being an award-winning cross-platform developer, it's hard to say that Bungie commanded the kind of attention before that game's release in the Macintosh gaming market that they have occupied in the console world ever since. Now, independent from Microsoft, without the need to serve the well being of the Xbox platform over and above all else, the players on Sony's platform may now be their thrall as well, and after that, who knows, perhaps those on Macs, Windows, and even Linux, iOS and Android. Bungie would appear to have big plans for Destiny.

It's not the first time Bungie's had big plans, though, and things have a way of taking on a life of their own. In particular, some of Bungie's plans for Destiny remind me of what I always guessed were Bungie's original plans for Halo...

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Over in the MariusNet forum, punkUser points out that any old school Myth fans looking to check out some current tournament action can have a look at NewMutator's YouTube channel.

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Ben Kuchera at the Penny Arcade Report seems optimistic about the possibilities for a PC version of Destiny. That's good, I suppose, given the number of people threatening dire consequences to Bungie on Twitter if they don't.

IGN's commentary around the ViDoc reveal was very pessimistic about the possibility, saying Bungie would only mention current and next-gen consoles, but Bungie's Pete Parsons has given PC owners reason to hope:

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Over at marathon.bungie.org this week comes the announcement of the opening of the newly-renovated archive site for Marathon-related files:

http://fileball.whpress.com/

Go check it out!

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Rubicon was a third party expansion pack for Marathon. It works in the modern version of the Marathon engine, Aleph One.

Macsrule123 has a series of various Marathon movies on his page:

http://www.youtube.com/user/Macsrule123/videos?view=0

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Chimera was a total conversion for the Myth II engine made by community members. It turned out so well, it got included in distributions of the Myth Codex.

GelospingmangoMan has Myth walkthroughs, with and without commentary, for the campaign scenarios of Myth 1, Myth 2, and Chimera.

Myth: The Fallen Lords w/o commentary
http://www.youtube.com/playlist?list=PLF5E232DFE2FEE606

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QuentaSilmarillion has collected all of the narration sequences that precede each level of Bungie's Myth games. Check out both playlists here:

Myth: The Fallen Lord Narrations
http://www.youtube.com/playlist?list=PLFB527A907952EE93

Myth 2: Soulblighter Narrations
http://www.youtube.com/playlist?list=PLC0AEF07BD94BD594

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TirecesIX has quite a collection of Myth-related videos on YouTube. Check out his two playlists:

Myth Videos
http://www.youtube.com/playlist?list=PLAD16E416BA2B1BFC

Even More Myth Videos
http://www.youtube.com/playlist?list=PL70C2CC444AC3CF5C

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Tanti1675 has produced a Let's Play video series for both Myth: The Fallen Lords and Myth 2: Soulblighter.

Check out his page for the rest of the videos.

http://www.youtube.com/user/Tanti1675/videos?view=0

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xxxkeyesxxx started a Marathon 2 walkthrough. Check out his list of videos for the other parts:

http://www.youtube.com/watch?v=Uz34Tdc3nuk&list=UUcj8y3o3ZYmri341dvUf_Xw...

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YouTube user KnuckleTurtle also started a Marathon Let's Play; so far it has six parts (from Arrival to Couch Fishing).

Check out KnuckleTurtle's play list for the other videos in the series:

http://www.youtube.com/playlist?list=PLA810F88F20F4C412

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Check out Stratafyre's playlist for the complete series.

http://www.youtube.com/watch?v=hsACbWHLJxE&list=PLavZ2dD1TvAGqZ31Eu1WuYv...

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YouTube version of original Myth trailer. Local copies will be kept in case this is taken offline.

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The cannon fodder enemies of the Marathon series, equivalent to Halo's grunts, are the tall, long-limbed, three-eyed, color-coded, masked Pfhor fighters. One can easily imagine that the idea for Grunts started with the Pfhor fighters with their limb length and height drastically reduced, removing the third visible eye, and exchanging the long staff weapon with plasma pistols, needlers, and eventually fuel rod guns. As with Grunts and Elites in Halo, enemy ranks are indicated by colors, with the more rarely occurring colors indicating relative strength.


Rampant for over se7en years.



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At E3 in 1998, a little over six months after shipping their first Myth game, Bungie announces the sequel.

At the same time, video from the Bungie West project is shown. The game they are working on is Oni, a third-persion action game incorporating martial arts and firearms, with an anime-like visual style and themes very similar to the film Ghost in the Shell.

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05/23/1998

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