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Thanks to Tireces who made this funny Myth vid and put it on Youtube.

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Blast from the Past.
13 censored cutscenes - Myth The Fallen Lords and Myth II Soulblighter cutscenes
http://www.youtube.com/watch?v=Mt6tuGENIp0

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If you're looking to get your Marathon on and you don't have the XBLA port, the open source project Aleph One is still going strong. The latest update makes changes to the Lua scripting engine and adds HUD enhancements similar to the one in the XBLA version.

Aleph One runs on Macs, Linux, oh, and Windows, too.

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The Bungie.net group For Carnage Apply Within, which plays classic Bungie games Marathon and Myth every week, notes that Project Magma has released version 1.70 of Myth II. Some info about the patch:

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yep that's a stargate behind me

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BioWare CEO Ray Muzyka's advanced the possibility that someday gamers would play games on one ubiquitous console. There are "valid reasons," he says, why the market would trend that direction, with the exception of "Sony, Microsoft and Nintendo maybe having some issues with that [as] they might want to continue their platforms."

You think?

This has come up before, and I'm pretty sure that it was Muzyka behind those earlier remarks also. I find it hard to consider the idea anything but the most fanciful of wishful thinking. Bioware makes great games with huge amounts of content, and their efforts would be greatly simplified on a number of levels if they could target a single ubiquitous platform.

The problem is that the benefits for such a scheme are asymmetric, and skewed sharply in the direction of the content producer, offering little or no benefit to platform owners or gamers. If BioWare makes its games for several different platforms-- say, Xbox 360, Windows, and the Sony PlayStation 3, it means that gamers have a reasonable amount of choice for gaming platform and can still assure themselves of access to BioWare games. Reducing the number of platforms BioWare has to target might make developing their games less expensive, but it seems extremely unlikely that this savings would be passed on to gamers in terms of lower title prices. After all, with only a single ubiquitous console platform, there is no longer any choice-- if you want to play a BioWare game you'd have to use that platform. If you don't want to, tough luck. If anything, standardizing on a single platform would likely increase prices (although the higher prices rose, the greater an opportunity there would be for someone to enter the market and therefore blow your "single platform" market right out of the water by undercutting you.

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Heard about Marathon or Myth, but haven't played them? Played some solo Marathon or Myth, but haven't had a chance to check out multiplayer?

Then check out For Carnage, Apply Within, a group of fans dedicated to arranging regular multiplayer games of these classic Bungie titles.

Thanks for the heads-up to urk on Bungie.net.

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Now thats a killing spree!

119-Raymond

There was actualy a flag in this match, huh... I didn't notice.

119-Raymond

Well 119-Raymond has struk agian being vertualy invincable for all his matches.

119-Raymond

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Thanks to Louis Wu who wrote in to Bungie.net about Coldnose Sloth, who successfully recreated the serial number generator for Marathon. Wu has tweaked it, massaged it, and given it a web interface, for those times when you need some extra serial numbers for multiplayer.

What, you mean people don't keep stuff like this anymore?

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Still ten shopping days left, but Aleph One has left all the old school fans a present to open early: a new version of the open source Marathon engine for playing Marathon 1, Marathon 2, Marathon Infinity and third-party scenarios on PCs, Macs, and Linux computers.

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and the way we gooooooooo :D

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Sentinels teamed with the Chief in a Scorpion :)

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the Wraith stuck in this pose :D

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