From Michael Bagnall of Powertools Productions comes some good news about work on Myth 3: A 1.1 patch.
MythDevelopers are pleased to announce the release the long anticipated release of the 1.1 update for Myth III: The Wolf Age.
MythDevelopers is an all-volunteer organization of programmers, developers and players who were granted the opportunity to fix the Myth III game using source code provided by the publisher and developer. MythDeveloper members have been working on this particular release for almost 11 months and have produced a significant update to one of the industry's best Real-Time Strategy Engines.
The crown jewel of this update is the migration of the multiplayer system from GameSpy to the traditional bungie.net style of multiplayer found on PlayMyth.net. You can now play Myth III on the PlayMyth.net game server and be a part of both ranked, unranked and tournament play in the tradition of Myth 2: Soulblighter and Myth: The Fallen Lords. Free PlayMyth.net accounts can be obtained through the PlayMyth.net web site.
In addition, this patch fixes over 40 game play and stability issues for both Macintosh and Windows based personal computers as well as bringing the bonus maps Pepper Heights and Tides Of Rhi'anon into the general release. Additional variations of the existing maps are also included with enhanced unit sets. Also added are the multiplayer game types Assassins, Stampede, and Balls On Parade which had been previously omitted. This patch also introduces the Fetch and Journeyman units into the Myth 3 World.
A demo is also available my visiting either the PlayMyth.net or MythDev.com web sites. The demo allows for unranked play on a demo server with five variations of two multiplayer maps. Also included are a tutorial and two levels from the 25 level solo campaign.
At the time of this writing I wasn't able to download the Mac version of the new Myth 3 demo, but the Windows version was there.