CGO Preview Part 2 Online
Kudos to edge, who posted word at halo.bungie.org's forum that Computer Games Online has posted part two of their detailed Halo preview for your browsing delight. An except:
Kudos to edge, who posted word at halo.bungie.org's forum that Computer Games Online has posted part two of their detailed Halo preview for your browsing delight. An except:
Computer Games Online has posted up Part One of its newest Halo preview. It includes a number of new screen shots and is very positive in its description of Halo while currently choosing to not discuss the questionable future of a Mac/PC release. Good read - I suggest you go take a look. I think that the fact that they're doing the preview in more than one part suggests that CGO is VERY impressed with Halo.
Jon Keegan's sharp eye spotted the long-expected update to the Halo availability announcement on Halo.Bungie.Com-- although it might not be what you expect.
The page now says only:
Coming soon to a platform near you.
Of course, what constitutes a platform near you may vary from viewer to viewer.
A good catch, Jon. See the Marathon 2 Updater out there anywhere?
The guys at halo.bungie.org have come up with an exceptionally fine pair of scans from the August 2000 issue of PC Gamer, showing off some very interesting concept art for an elite Covenant unit and an in engine shot of the infamous needler gun from the E3 demonstration movie. Both interesting, though the concept art is always a favorite of mine...
Kudos to Fred, who scanned in a half dozen screenshots from the August 2000 issue of Computer Games Magazine and uploaded them to RHL. We're having a wee bit of FTP difficulty at the moment, so I haven't placed any of the cooler ones up here yet, but I'll get to that soon.
Among the shots (and the one I want to mirror here ASAP) is one of two new and terribly cool aliens, both of whom bear as little resemblance to the Covenant we're used to as the humans do. Stay tuned for a mirror...
There's been a lot of speculation about the use of 3d graphics APIs on Microsoft's upcoming console machine, the X-Box, which by now everyone knows Microsoft bought Bungie to make Halo for.
With Microsoft's tendencies to try and push its own APIs like DirectX over those of competitors, like SGI's OpenGL, there have been some suggestions that the X-Box might be DirectX only, and that this might hinder a Macintosh version of Halo should Bungie decide to actually release one.
Kudos to Hiro, who took the time to transcribe an extensive list of highlights from the Halo preview in the August 2000 issue of Computer Games. There's quite a bit of it to be read--an excerpt:
Some very interesting musings at Marathon's Story today, making observations and drawing connections between the language symbols seen in the E3 movie. Hamish is spot on, as usual, and poses some interesting theories, like this one: