: I dont want to sound like a dork calling around (later
: today) asking if they have M3 and telling me it's not in
: until monday ;)
:
: So.... did anyone call around stores asking when they
: might have it in?
:
:
: -ax
In reply to: What TFL and M2 netmaps are included? [nt] [NT]
Picked my pre-ordered copy or Myth III up at the local EB. No board game or extra net maps. They gave me one of my pre ordered xbox games too. What is up with that? Now I have a game for a system you can't buy yet.
In reply to: What TFL and M2 netmaps are included? [nt] [NT]
Here are the maps:
Tour de Forts (4 team light, 4 team dark, 2 team light, 2 team dark)
Season of Slaughter (5 starts, looks a little bit like Grave)
Over Myrgard (6 starts)
Ramparts (same options as Tour de Forts)
For Carnage Apply within (light, dark)
Creep on the Borderlands (light, dark)
I installed this on a laptop here at work just so I could take a peek at the netmaps to answer your question. Not actually playable.. (366, no graphics card, touchpad, etc.)
In reply to: Re: What TFL and M2 netmaps are included?
Thanks for answering. Looks like they didn't have much room left on the CD after the solo stuff was on there. Ah well, all the more reason for everyone to keep an eye out for new 3rd party maps in the next few months ;-)
So far a very dissapointing multi-player game.
The text is very hard to read, most games are not implemented(Ie assassin, hunting, scavenger hunt), unit speeds feel to slow and a only 6 different maps with may variations are included.
The graphics and lighting are very impressive as are the units themselves, it just needs some tweeking still.
In reply to: Have the game and am very dissapointed....
: unit speeds feel to slow
this is the exact same feeling I had when I first played, and when I asked about it here was the answer:
In M2, regardless of how fast the unit is actually moving, his sprites keep whirring away at a blinding pace. In Myth 3, each foot has to be placed before the next one comes off the ground, creating a very deliberate feel to each step and turn. Nevertheless, they units are moving at exactly the same or slightly tweaked speeds when compared to M2.
Another funny thing is how fast units move... proportionately to the units, Myth maps are very small. To counter this, units move very slowly. Think of ghols, that you visualize as speedsters near-flying across the ground... the MJ team converted their speed from M2's world units to the real world's miles per hour, and that ghol is really only moving at about 8 mph. That's an easy jog for most reasonably fit people. Dwarves are cranking along at some 2mph. M2's units, with their never-slowing-always-fast-sprites, give the appearance of moving quickly without actually moving that quickly.
In reply to: "unit speeds feel to slow" - here's why
On HL a MJ guy who saw my first post tonight said that unit speeds have actually been tweaked quite a bit to compensate for the slow-down effect, so much that a M3 zerk runs at roughly the same speed as a M2 Trow.
That may seem like a lot to the uninformed - trow are pretty damn fast - but a zerk is 0.045 and a trow is 0.051 in fear, a warrior being 0.031 and a ghol being about 0.043.
: On HL a MJ guy who saw my first post tonight said that
: unit speeds have actually been tweaked quite a bit to
: compensate for the slow-down effect, so much that a M3 zerk
: runs at roughly the same speed as a M2 Trow.
I am getting used to the units. Can something be done about camera control as far as when I make presets and cycle back and fouth between selections. The camera does not auto focus on the units unless one selects f11. With f11 enabled the camera fights you when you try to change it automatically and makes for sluggish camera movement. The auto focus should be automatic without hitting f11.
Fixing the text (in chat and in game) and implementing more netmaps and I think they have a winner :)
: On HL a MJ guy who saw my first post tonight said that
: unit speeds have actually been tweaked quite a bit to
: compensate for the slow-down effect, so much that a M3 zerk
: runs at roughly the same speed as a M2 Trow.
Answer: Hi Zin!
Thank you for your email!
The promo for Myth III should be shipping at a separate time. If you don't receive your promo tomorrow, please give us a call at 877-432-9675.
Thank you,
Ria
EBgames.com
Zinfandel wrote on Wednesday, 10/31/2001 - 7:01 am:
: Answer: Hi Zin!
: Thank you for your email!
: The promo for Myth III should be shipping at a separate
: time. If you don't receive your promo tomorrow, please give
: us a call at 877-432-9675.
: Thank you,
: Ria
: EBgames.com
Thank you for ordering Myth III from EBgames.com. We are writing to let
you know that the promotional game that comes with Myth III will be
shipped separately. Our shipment of the table top game was lost in
transit and rather than hold your game until the shipment arrived, we
decided to ship the games immediately and ship the promotional items as
soon as they arrive in our warehouse. Your shipping charges will not be
affected by this change.
We apologize for any inconvenience that this may cause you. If you need
further assistance please call us, toll free, at (877) 432-9675 or you can
reply to this e-mail. We're here seven days a week from 8:00 AM to
Midnight (EST).
GameSpy:
not bad design. although, Fonts though are horrible. It's not readable at 640x480 (meaning that i have to run at 800x600). It's also dark. Open games are red, closed gray. It also shows join/leave and sounds for hitting enter (kind annoying). You also cant dbleclick to join a game, you have to hit enter.
Ingame:
Fonts still bad. there is no postgame restart, nice. Theres a bug with saving which allows you to keep saving films if you go back and forth to postgame.
Games:
All i played are creep, carnage and Tour de Forts. Kinda slow (PIII 650, Voodoo 3). FPS counter useless. Going to OC to 806 to see what that does to fps. LOD works. Fonts also horrible. Tro iron warriors are leet. Water is messed up on Voodoo 3. Warrs dont block (so thrall own them). 'Blue' units arent blue. There is no HEY just hey. The life counter doesnt go down, but it does change color.
I've had no problem running the game and I am very impressed with it. The Graphic Quality is superb and the menu sytems is nice. The gameplay feels just like old Myth style with a few tweaks. Many units are a little different than before, but I feel for the best.
The only problem I had was running the movies, they black out and I only get sound, however on a little card in the box it said this was a known problem. Yay, now for bed...
Oh yeah, I'm running on:
Althon T-Bird, 1.3 GHZ, 256 Megs of Ram, ELSA GeForce2 Ultra, X-Gamer SB Live!, IBM HD, blah, blah, blah, runs great!
Been having some odd things happen with slightly out of date drivers, and the no video thing has been fixed on a number of boxes with the new Quicktime install... *8)
It would be nice to know so that we can host. I called godgames on the phone today, they do not have multiplayer support. So any info would be greatly appreciated.
Mat Cauthon T wrote on Wednesday, 10/31/2001 - 2:50 pm:
: It would be nice to know so that we can host. I called
: godgames on the phone today, they do not have multiplayer
: support. So any info would be greatly appreciated.
Well, related to your post to some degree:
I've just been told that Myth III doesn't support TCP/IP gaming in a more standardized, accessible fashion... it does support GameSpy. (Hrm, I'll have to go check whether PlanetFoo is supporting Macs and Linux boxes these days)
And if someone desires to duplicate (clone) GameSpy's function in some fashion, they'll likely get the crap kicked out of them by a horde of lawyers.
I'm wondering what alternatives there are for Mythers.
: I've just been told that Myth III doesn't support TCP/IP
: gaming in a more standardized, accessible fashion... it
: does support GameSpy. (Hrm, I'll have to go check
: whether PlanetFoo is supporting Macs and Linux boxes these
: days)
GAMESPY ARCADE is a metaserver system, the "client" is directly built into the game. (Same thing as UT). Now... YES that is Mac compatible.
Now, hosting games without using the gamespy network... now that is another issue.
... because a great many individuals I know don't particularly like GameSpy. I've had my own difficulties with them, myself. Directly, even, when webbing for a group.
I'm just not easily seeing why a simple TCP/IP option isn't included. Perhaps they decided they didn't have the time or personnel resources for developing such. Although there was a TCP/IP option in the code before they began to modify it.
And it's not that I'm screaming bloody murder, particularly, and refuse to play Myth III. I'm just wondering why it may be so heavily dependent upon GameSpy, and ignore other options. Shoot... I'm probably not going to bother much with thinking about unit balance and such - like most of you on the hotline servers are - until I get to play it. That's something which will have to be experienced... Multiplay capabilities, however, are something that most of us have experienced to an appreciable degree and can hold a more valid opinion on, game-unseen.
I'm trying to run some netstats while hosting/playing...
So far it looks like 6667 and 29900-30000 are being used in some way to communicate with Gamespy, however, I am able to be a client on Gamespy with just NAT, at least in chat, and play games without any problems.
I haven't been able to get any kind of "LISTEN" numbers while hosting.. i don't think people can see or get into my games.
If anyone can help figure this out, It'd be much appreciated.
Zinfandel wrote on Thursday, 11/01/2001 - 9:50 pm:
: 3453 (the old myth port) seems to be being used while
: people are hosting games.
: 6667 is being used for chat w/ gamespy.
: 18800 - 18900 may be being used.
: 28900 - 29999 may be being used.
So are any of these UDP? I opened them all up for TCP and I still can't host.
well i'am also behind a firewall and i can tell you, that i didn't changed the port myth2 uses (3453 for UDP & TCP) when i started myth3 multiplayer. I never had any probs hosting a game - it just worked for me from the first login on.
alright, spec time.
233 G3 with a voodooII and 96 megs of ram.
before I go out and buy Myth III I thought I wait to see how it played on peoples computers. while there are system requirements I could look at (though I am unable to find any atm...) they don't always give an indications as to what is PLAYABLE.
maybe this is a mute question at this point, because there is no Mac version out yet. I don't really care if you 300mhz PIII can't run it, because I think I own a P5 2ghz monster :-)
also, does anyone know if the Mac demo (when it comes out) will be any indication of how the full version plays? in most cases the demo is, but I thought I'd ask.
In reply to: The basic old question: can my comp run it?
Im wondering if you do have a voodoo card ( I have a V5), you should probably stay in Mac OS 9 correct? Last I hear I think it's incompatible with Mac OS 10.1?
In reply to: The basic old question: can my comp run it?
Earendil wrote on Wednesday, 10/31/2001 - 5:13 pm:
: alright, spec time.
: 233 G3 with a voodooII and 96 megs of ram.
:
: before I go out and buy Myth III I thought I wait to see
: how it played on peoples computers. while there are system
: requirements I could look at (though I am unable to find any
: atm...) they don't always give an indications as to what is
: PLAYABLE.
:
: maybe this is a mute question at this point, because there
: is no Mac version out yet. I don't really care if you 300mhz
: PIII can't run it, because I think I own a P5 2ghz monster
: :-)
:
: also, does anyone know if the Mac demo (when it comes out)
: will be any indication of how the full version plays? in
: most cases the demo is, but I thought I'd ask.
:
: Thanks for the help.
:
: Earendil
In reply to: The basic old question: can my comp run it?
Earendil wrote on Wednesday, 10/31/2001 - 5:13 pm:
: alright, spec time.
: 233 G3 with a voodooII and 96 megs of ram.
:
: before I go out and buy Myth III I thought I wait to see
: how it played on peoples computers. while there are system
: requirements I could look at (though I am unable to find any
: atm...) they don't always give an indications as to what is
: PLAYABLE.
:
: maybe this is a mute question at this point, because there
: is no Mac version out yet. I don't really care if you 300mhz
: PIII can't run it, because I think I own a P5 2ghz monster
: :-)
:
: also, does anyone know if the Mac demo (when it comes out)
: will be any indication of how the full version plays? in
: most cases the demo is, but I thought I'd ask.
:
: Thanks for the help.
:
: Earendil
In reply to: The basic old question: can my comp run it?
: alright, spec time.
: 233 G3 with a voodooII and 96 megs of ram.
I have a pc but I also have a Voodoo2 card with the latest drivers installed. Myth3 demo does not run on my Voodoo2 at all. In fact, it seems that the card is not even recognized by m3.
Lucky I have another recent card & that one works.
In reply to: Re: The basic old question: can my comp run it?
Ha! I love the name El Bastard; your icon on the VistaCartel Member's page makes you look like a pimp :-)
Anyway, I recently bought a G3 266 with 96MB of RAM and a built in RAGE thing that has a pittling TWO MB OF VRAM (I can't get it to work with any games, either). So I guess I just wrote in to complain about this lame-ass Rage card... The point is: I fully intend to run M3 no matter how choppy the g'aphics is.
In reply to: Re:Re:Re:Re:Re:Re: The basic old question: can my comp run it?
Afghan Stan wrote on Monday, 11/12/2001 - 4:40 pm:
: Anyway, I recently bought a G3 266 with 96MB of RAM and a
: built in RAGE thing that has a pittling TWO MB OF VRAM (I
: can't get it to work with any games, either). So I guess I
: just wrote in to complain about this lame-ass Rage card...
: The point is: I fully intend to run M3 no matter how choppy
: the g'aphics is.
Well, you could up the VRAM to 6Mb for your onboard Rage II+ chip for around $10, but you ain't going to run Myth III with that.
If I were you, without much scratch, here's what I would do:
Buy more RAM (check Otherworld Computing). It's hella-cheap.
Overclock that CPU to 300 Mhz (see XLR8yourmac for a how-to).
Score a used Voodoo II (or higher) card. DL the appropriate drivers.
--
At the time, a Rage II+ wasn't a bad video chip. Your G3/266 was running circles around PII/466s, partially because of that chip (one PC magazine disabled the ATI chip to get a Pentium to outperform the G3 in some of its tests, prompting howls from some Evangelistas).
Thankfully, though, there are Mac drivers for old PC Voodoo cards...so grab a cheap one. Heck, I gave my Voodoo II card to a friend.
Comments
Anonymous (not verified)
Re: Did anyone call around (M3 retail)
In reply to: Did anyone call around (M3 retail)ax wrote on Wednesday, 10/24/2001 - 22:07:
: I dont want to sound like a dork calling around (later
: today) asking if they have M3 and telling me it's not in
: until monday ;)
:
: So.... did anyone call around stores asking when they
: might have it in?
:
:
: -ax
Anonymous (not verified)
Re: Did anyone call around (M3 retail)
In reply to: Did anyone call around (M3 retail)I called a Babbages here in New Orleans, the drone I spoke to said "the 30th."
nimrod
Go vote for Myth III at VoodooExtreme!
please
Anonymous (not verified)
Received my Myth III preorder!
It arrived at 9:47 a.m. EST today!
Time to get set it up... I ordered from EBWorld.com, but I didn't get the extra maps or the board game promised, at least in this package...
Anonymous (not verified)
What TFL and M2 netmaps are included? [nt] [NT]
In reply to: Received my Myth III preorder!Anonymous (not verified)
Got mine, no extras included.
In reply to: What TFL and M2 netmaps are included? [nt] [NT]Picked my pre-ordered copy or Myth III up at the local EB. No board game or extra net maps. They gave me one of my pre ordered xbox games too. What is up with that? Now I have a game for a system you can't buy yet.
--Banzif
Anonymous (not verified)
Re: What TFL and M2 netmaps are included?
In reply to: What TFL and M2 netmaps are included? [nt] [NT]Here are the maps:
Tour de Forts (4 team light, 4 team dark, 2 team light, 2 team dark)
Season of Slaughter (5 starts, looks a little bit like Grave)
Over Myrgard (6 starts)
Ramparts (same options as Tour de Forts)
For Carnage Apply within (light, dark)
Creep on the Borderlands (light, dark)
I installed this on a laptop here at work just so I could take a peek at the netmaps to answer your question. Not actually playable.. (366, no graphics card, touchpad, etc.)
Anonymous (not verified)
Thanks
In reply to: Re: What TFL and M2 netmaps are included?Thanks for answering. Looks like they didn't have much room left on the CD after the solo stuff was on there. Ah well, all the more reason for everyone to keep an eye out for new 3rd party maps in the next few months ;-)
--
Maug
Anonymous (not verified)
Re: Received my Myth III preorder!
In reply to: Received my Myth III preorder!I pre-ordered from them too and still haven't received anything. 1 day delivery my ass
Anonymous (not verified)
Have the game and am very dissapointed....
In reply to: Received my Myth III preorder!So far a very dissapointing multi-player game.
The text is very hard to read, most games are not implemented(Ie assassin, hunting, scavenger hunt), unit speeds feel to slow and a only 6 different maps with may variations are included.
The graphics and lighting are very impressive as are the units themselves, it just needs some tweeking still.
Anonymous (not verified)
"unit speeds feel to slow" - here's why
In reply to: Have the game and am very dissapointed....: unit speeds feel to slow
this is the exact same feeling I had when I first played, and when I asked about it here was the answer:
In M2, regardless of how fast the unit is actually moving, his sprites keep whirring away at a blinding pace. In Myth 3, each foot has to be placed before the next one comes off the ground, creating a very deliberate feel to each step and turn. Nevertheless, they units are moving at exactly the same or slightly tweaked speeds when compared to M2.
Another funny thing is how fast units move... proportionately to the units, Myth maps are very small. To counter this, units move very slowly. Think of ghols, that you visualize as speedsters near-flying across the ground... the MJ team converted their speed from M2's world units to the real world's miles per hour, and that ghol is really only moving at about 8 mph. That's an easy jog for most reasonably fit people. Dwarves are cranking along at some 2mph. M2's units, with their never-slowing-always-fast-sprites, give the appearance of moving quickly without actually moving that quickly.
Anonymous (not verified)
hm, actually
In reply to: "unit speeds feel to slow" - here's whyOn HL a MJ guy who saw my first post tonight said that unit speeds have actually been tweaked quite a bit to compensate for the slow-down effect, so much that a M3 zerk runs at roughly the same speed as a M2 Trow.
Anonymous (not verified)
Re: hm, actually
In reply to: hm, actuallyThat may seem like a lot to the uninformed - trow are pretty damn fast - but a zerk is 0.045 and a trow is 0.051 in fear, a warrior being 0.031 and a ghol being about 0.043.
Are the animations tweaked as well?
-ooga
Anonymous (not verified)
Oops.. forgot to change my name from anonymous(nt)
In reply to: hm, actuallynt = neptune's tits
Strangely enough, there _IS_ text here. I'm a liar.
Anonymous (not verified)
Re: hm, actually
In reply to: hm, actuallyBlambi wrote on Tuesday, 10/30/2001 - 8:30 pm:
: On HL a MJ guy who saw my first post tonight said that
: unit speeds have actually been tweaked quite a bit to
: compensate for the slow-down effect, so much that a M3 zerk
: runs at roughly the same speed as a M2 Trow.
I am getting used to the units. Can something be done about camera control as far as when I make presets and cycle back and fouth between selections. The camera does not auto focus on the units unless one selects f11. With f11 enabled the camera fights you when you try to change it automatically and makes for sluggish camera movement. The auto focus should be automatic without hitting f11.
Fixing the text (in chat and in game) and implementing more netmaps and I think they have a winner :)
Anonymous (not verified)
Re: hm, actually
In reply to: hm, actuallyBlambi wrote on Tuesday, 10/30/2001 - 8:30 pm:
: On HL a MJ guy who saw my first post tonight said that
: unit speeds have actually been tweaked quite a bit to
: compensate for the slow-down effect, so much that a M3 zerk
: runs at roughly the same speed as a M2 Trow.
Anonymous (not verified)
Response from EBGames.com
In reply to: Received my Myth III preorder!Answer: Hi Zin!
Thank you for your email!
The promo for Myth III should be shipping at a separate time. If you don't receive your promo tomorrow, please give us a call at 877-432-9675.
Thank you,
Ria
EBgames.com
Anonymous (not verified)
Re: Response from EBGames.com
In reply to: Response from EBGames.comZinfandel wrote on Wednesday, 10/31/2001 - 7:01 am:
: Answer: Hi Zin!
: Thank you for your email!
: The promo for Myth III should be shipping at a separate
: time. If you don't receive your promo tomorrow, please give
: us a call at 877-432-9675.
: Thank you,
: Ria
: EBgames.com
Did you receive it? I don't have mine yet.
Anonymous (not verified)
Nope -- More info about EBGames
In reply to: Re: Response from EBGames.comDear EBgames.com Customer,
Thank you for ordering Myth III from EBgames.com. We are writing to let
you know that the promotional game that comes with Myth III will be
shipped separately. Our shipment of the table top game was lost in
transit and rather than hold your game until the shipment arrived, we
decided to ship the games immediately and ship the promotional items as
soon as they arrive in our warehouse. Your shipping charges will not be
affected by this change.
We apologize for any inconvenience that this may cause you. If you need
further assistance please call us, toll free, at (877) 432-9675 or you can
reply to this e-mail. We're here seven days a week from 8:00 AM to
Midnight (EST).
Thank you for choosing EBgames.com.
Best Regards,
EBgames.com Customer Service Team
Anonymous (not verified)
Inital Impressions (kinda rambling)
GameSpy:
not bad design. although, Fonts though are horrible. It's not readable at 640x480 (meaning that i have to run at 800x600). It's also dark. Open games are red, closed gray. It also shows join/leave and sounds for hitting enter (kind annoying). You also cant dbleclick to join a game, you have to hit enter.
Ingame:
Fonts still bad. there is no postgame restart, nice. Theres a bug with saving which allows you to keep saving films if you go back and forth to postgame.
Games:
All i played are creep, carnage and Tour de Forts. Kinda slow (PIII 650, Voodoo 3). FPS counter useless. Going to OC to 806 to see what that does to fps. LOD works. Fonts also horrible. Tro iron warriors are leet. Water is messed up on Voodoo 3. Warrs dont block (so thrall own them). 'Blue' units arent blue. There is no HEY just hey. The life counter doesnt go down, but it does change color.
I think that's it... off to 806!
-ax
Anonymous (not verified)
I cant even run Myth 3 and I meet and exceed requirements
In reply to: Inital Impressions (kinda rambling)I think the game needs to be sent back to the shop to have all the problems worked out, lots of complaints thus far, more than usual.
Anonymous (not verified)
Re: I cant even run Myth 3 and I meet and exceed requirements
In reply to: I cant even run Myth 3 and I meet and exceed requirementsWyrd wrote on Tuesday, 10/30/2001 - 21:01:
: I think the game needs to be sent back to the shop to have
: all the problems worked out, lots of complaints thus far,
: more than usual.
It runs fine for me and Voodoo 3 isnt even on the supported list ;)
20 fps now overclocked.
-ax
Anonymous (not verified)
My Impressions
I've had no problem running the game and I am very impressed with it. The Graphic Quality is superb and the menu sytems is nice. The gameplay feels just like old Myth style with a few tweaks. Many units are a little different than before, but I feel for the best.
The only problem I had was running the movies, they black out and I only get sound, however on a little card in the box it said this was a known problem. Yay, now for bed...
Oh yeah, I'm running on:
Althon T-Bird, 1.3 GHZ, 256 Megs of Ram, ELSA GeForce2 Ultra, X-Gamer SB Live!, IBM HD, blah, blah, blah, runs great!
Anonymous (not verified)
Make sure your Quicktime and OpenGL drivers are up to date...
In reply to: My ImpressionsBeen having some odd things happen with slightly out of date drivers, and the no video thing has been fixed on a number of boxes with the new Quicktime install... *8)
-Santa
Anonymous (not verified)
multiplayer demo (PC only =\
well, as one of those bored mac users, i was doing some looking and came up with a little link on the godgames site:
http://myth3.godgames.com/news.php
scroll down to the download link for multiplayer. good luck.
and don't say we never do nothing for ya =D
kalis
thank you.
In reply to: multiplayer demo (PC only =\I should be getting the full game very soon, but this will help tide me over :D
At least, when it stops being slashdotted... or i find an alternate download link.
kalis
Update on availability
In reply to: thank you.The demo is also currently available at 3d gamers. How long before they go under?
I managed to snag it from there, only another hour to go at 14kbps...
Anonymous (not verified)
What port number does myth 3 use?
It would be nice to know so that we can host. I called godgames on the phone today, they do not have multiplayer support. So any info would be greatly appreciated.
Anonymous (not verified)
... On the topic of TCP/IP...
In reply to: What port number does myth 3 use?Mat Cauthon T wrote on Wednesday, 10/31/2001 - 2:50 pm:
: It would be nice to know so that we can host. I called
: godgames on the phone today, they do not have multiplayer
: support. So any info would be greatly appreciated.
Well, related to your post to some degree:
I've just been told that Myth III doesn't support TCP/IP gaming in a more standardized, accessible fashion... it does support GameSpy. (Hrm, I'll have to go check whether PlanetFoo is supporting Macs and Linux boxes these days)
And if someone desires to duplicate (clone) GameSpy's function in some fashion, they'll likely get the crap kicked out of them by a horde of lawyers.
I'm wondering what alternatives there are for Mythers.
- Noctavis
Anonymous (not verified)
Re: ... On the topic of TCP/IP...
In reply to: ... On the topic of TCP/IP...Actually I just want the port number so I can host on Gamespy.
Anonymous (not verified)
Re: ... On the topic of TCP/IP...
In reply to: ... On the topic of TCP/IP...: I've just been told that Myth III doesn't support TCP/IP
: gaming in a more standardized, accessible fashion... it
: does support GameSpy. (Hrm, I'll have to go check
: whether PlanetFoo is supporting Macs and Linux boxes these
: days)
GAMESPY ARCADE is a metaserver system, the "client" is directly built into the game. (Same thing as UT). Now... YES that is Mac compatible.
Now, hosting games without using the gamespy network... now that is another issue.
Anonymous (not verified)
That's pretty much the issue
In reply to: Re: ... On the topic of TCP/IP...... because a great many individuals I know don't particularly like GameSpy. I've had my own difficulties with them, myself. Directly, even, when webbing for a group.
I'm just not easily seeing why a simple TCP/IP option isn't included. Perhaps they decided they didn't have the time or personnel resources for developing such. Although there was a TCP/IP option in the code before they began to modify it.
And it's not that I'm screaming bloody murder, particularly, and refuse to play Myth III. I'm just wondering why it may be so heavily dependent upon GameSpy, and ignore other options. Shoot... I'm probably not going to bother much with thinking about unit balance and such - like most of you on the hotline servers are - until I get to play it. That's something which will have to be experienced... Multiplay capabilities, however, are something that most of us have experienced to an appreciable degree and can hold a more valid opinion on, game-unseen.
- Noc
Anonymous (not verified)
Trying to figure that out.
In reply to: What port number does myth 3 use?I'm trying to run some netstats while hosting/playing...
So far it looks like 6667 and 29900-30000 are being used in some way to communicate with Gamespy, however, I am able to be a client on Gamespy with just NAT, at least in chat, and play games without any problems.
I haven't been able to get any kind of "LISTEN" numbers while hosting.. i don't think people can see or get into my games.
If anyone can help figure this out, It'd be much appreciated.
Anonymous (not verified)
Some seem to be used...
In reply to: Trying to figure that out.3453 (the old myth port) seems to be being used while people are hosting games.
6667 is being used for chat w/ gamespy.
18800 - 18900 may be being used.
28900 - 29999 may be being used.
I've set up all these but I can't get games to show up in the gamespy interface... any ideas?
Banzif
Re: Some seem to be used...
In reply to: Some seem to be used...Zinfandel wrote on Thursday, 11/01/2001 - 9:50 pm:
: 3453 (the old myth port) seems to be being used while
: people are hosting games.
: 6667 is being used for chat w/ gamespy.
: 18800 - 18900 may be being used.
: 28900 - 29999 may be being used.
So are any of these UDP? I opened them all up for TCP and I still can't host.
Anyone behind a NAT device hosting yet?
--Banzif
Anonymous (not verified)
No luck with UDP
In reply to: Re: Some seem to be used...I opened them all TCP/UDP with no luck.
My games just don't show up in the interface for other players.
I'm hoping the one of the developers might be able to help out, or maybe there's some information on the gamespy network somewhere...
Anonymous (not verified)
Re: No luck with UDP
In reply to: No luck with UDP: I'm hoping the one of the developers might be able to help
: out, or maybe there's some information on the gamespy
: network somewhere...
Yeah me too.
Anonymous (not verified)
Some seem to be used...
In reply to: Trying to figure that out.3453 (the old myth port) seems to be being used while people are hosting games.
6667 is being used for chat w/ gamespy.
18800 - 18900 may be being used.
28900 - 29999 may be being used.
I've set up all these but I can't get games to show up in the gamespy interface... any ideas?
Anonymous (not verified)
Re: Some seem to be used...
In reply to: Some seem to be used...hello guys!
well i'am also behind a firewall and i can tell you, that i didn't changed the port myth2 uses (3453 for UDP & TCP) when i started myth3 multiplayer. I never had any probs hosting a game - it just worked for me from the first login on.
Earendil
The basic old question: can my comp run it?
alright, spec time.
233 G3 with a voodooII and 96 megs of ram.
before I go out and buy Myth III I thought I wait to see how it played on peoples computers. while there are system requirements I could look at (though I am unable to find any atm...) they don't always give an indications as to what is PLAYABLE.
maybe this is a mute question at this point, because there is no Mac version out yet. I don't really care if you 300mhz PIII can't run it, because I think I own a P5 2ghz monster :-)
also, does anyone know if the Mac demo (when it comes out) will be any indication of how the full version plays? in most cases the demo is, but I thought I'd ask.
Thanks for the help.
Earendil
acrappa
Re: The basic old question: can my comp run it?
In reply to: The basic old question: can my comp run it?Earendil wrote on Wednesday, 10/31/2001 - 5:13 pm:
: alright, spec time.
: 233 G3 with a voodooII and 96 megs of ram.
Always worth a try and the demo should be out soon enough.
I'm worried about my G3 300, 224 MB RAM, Voodoo3 though. :-/
Anonymous (not verified)
Re: The basic old question: can my comp run it?
In reply to: The basic old question: can my comp run it?Im wondering if you do have a voodoo card ( I have a V5), you should probably stay in Mac OS 9 correct? Last I hear I think it's incompatible with Mac OS 10.1?
acrappa
Re: The basic old question: can my comp run it?
In reply to: Re: The basic old question: can my comp run it?There aren't any Voodoo drivers for OS X, so yeah, you will need to be in OS 9 when you play Myth III. However, Myth III runs best under OS X.
Anonymous (not verified)
Hell No (NT)
In reply to: The basic old question: can my comp run it?Earendil wrote on Wednesday, 10/31/2001 - 5:13 pm:
: alright, spec time.
: 233 G3 with a voodooII and 96 megs of ram.
:
: before I go out and buy Myth III I thought I wait to see
: how it played on peoples computers. while there are system
: requirements I could look at (though I am unable to find any
: atm...) they don't always give an indications as to what is
: PLAYABLE.
:
: maybe this is a mute question at this point, because there
: is no Mac version out yet. I don't really care if you 300mhz
: PIII can't run it, because I think I own a P5 2ghz monster
: :-)
:
: also, does anyone know if the Mac demo (when it comes out)
: will be any indication of how the full version plays? in
: most cases the demo is, but I thought I'd ask.
:
: Thanks for the help.
:
: Earendil
Anonymous (not verified)
I wouldn't bet on it :-( (nt)
In reply to: The basic old question: can my comp run it?Earendil wrote on Wednesday, 10/31/2001 - 5:13 pm:
: alright, spec time.
: 233 G3 with a voodooII and 96 megs of ram.
:
: before I go out and buy Myth III I thought I wait to see
: how it played on peoples computers. while there are system
: requirements I could look at (though I am unable to find any
: atm...) they don't always give an indications as to what is
: PLAYABLE.
:
: maybe this is a mute question at this point, because there
: is no Mac version out yet. I don't really care if you 300mhz
: PIII can't run it, because I think I own a P5 2ghz monster
: :-)
:
: also, does anyone know if the Mac demo (when it comes out)
: will be any indication of how the full version plays? in
: most cases the demo is, but I thought I'd ask.
:
: Thanks for the help.
:
: Earendil
Anonymous (not verified)
Re: The basic old question: can my comp run it?
In reply to: The basic old question: can my comp run it?: alright, spec time.
: 233 G3 with a voodooII and 96 megs of ram.
I have a pc but I also have a Voodoo2 card with the latest drivers installed. Myth3 demo does not run on my Voodoo2 at all. In fact, it seems that the card is not even recognized by m3.
Lucky I have another recent card & that one works.
gl,
Sioflake
Anonymous (not verified)
Re: The basic old question: can my comp run it?
In reply to: Re: The basic old question: can my comp run it?I am also worried that my comp won't run myth well....
I have a 500mhz iBook with 384 megs RAM and a Rage 128 Pro
Anonymous (not verified)
Re: The basic old question: can my comp run it?
In reply to: Re: The basic old question: can my comp run it?Ody wrote on Friday, 11/02/2001 - 2:07 pm:
: I am also worried that my comp won't run myth well....
:
: I have a 500mhz iBook with 384 megs RAM and a Rage 128
: Pro
that'll run it peachily - and it's not a rage 128 pro - it's the rage mobility 128. ;)
--EL B
Anonymous (not verified)
Re:Re:Re:Re:Re:Re: The basic old question: can my comp run it?
In reply to: Re: The basic old question: can my comp run it?Ha! I love the name El Bastard; your icon on the VistaCartel Member's page makes you look like a pimp :-)
Anyway, I recently bought a G3 266 with 96MB of RAM and a built in RAGE thing that has a pittling TWO MB OF VRAM (I can't get it to work with any games, either). So I guess I just wrote in to complain about this lame-ass Rage card... The point is: I fully intend to run M3 no matter how choppy the g'aphics is.
"I
Anonymous (not verified)
Rev 1 Beige
In reply to: Re:Re:Re:Re:Re:Re: The basic old question: can my comp run it?Afghan Stan wrote on Monday, 11/12/2001 - 4:40 pm:
: Anyway, I recently bought a G3 266 with 96MB of RAM and a
: built in RAGE thing that has a pittling TWO MB OF VRAM (I
: can't get it to work with any games, either). So I guess I
: just wrote in to complain about this lame-ass Rage card...
: The point is: I fully intend to run M3 no matter how choppy
: the g'aphics is.
Well, you could up the VRAM to 6Mb for your onboard Rage II+ chip for around $10, but you ain't going to run Myth III with that.
If I were you, without much scratch, here's what I would do:
Buy more RAM (check Otherworld Computing). It's hella-cheap.
Overclock that CPU to 300 Mhz (see XLR8yourmac for a how-to).
Score a used Voodoo II (or higher) card. DL the appropriate drivers.
--
At the time, a Rage II+ wasn't a bad video chip. Your G3/266 was running circles around PII/466s, partially because of that chip (one PC magazine disabled the ATI chip to get a Pentium to outperform the G3 in some of its tests, prompting howls from some Evangelistas).
Thankfully, though, there are Mac drivers for old PC Voodoo cards...so grab a cheap one. Heck, I gave my Voodoo II card to a friend.
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