bungie

And let's have another moment of silence, for the forum has consumed yet another victim. In his last hours as an employee at Bungie, Nathan has announced who will replace him as Bungie's unofficial forum representitive: Matt Soell, Director of Customer Support.

The Core would like to extend its apologies to Matt for the time that perl script from hell is going to suck out of his day. That said, make him feel welcome, folks!

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It is with some dismay that I report the passing on of Bungie's Nathan Bitner, who has posted word that he will soon be leaving Bungie to resume working towards a degree at the University of North Carolina (what did you think I meant?).

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Kudos to Bullseye and Freewill, both of whom pointed out the Bungie Company Picnic page now available for public consumption at Bungie's site. Just goes to show that they don't spend all their time playing mind games with us... or is this just another one of them?

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First of all, read the official word on it. This stuff is over my head, and I don't want misinterpret it too much. Basically, Take Two Interactive (Nasdaq: TTWO) is to acquire 19.9% equity interest in Bungie, giving Take 2 distribution rights to Oni, Halo, and two other undisclosed projects (!), while Bungie retains their status as an independant developer.

Kudos to Heady for pointing this one out! IMG has posted an interview with Halo Project Leader Jason Jones, and it's not to be missed. Here's an excerpt:

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Next Generation Online has posted an interview with Bungie's Nathan Bitner, a frequent poster on the Halo forums. Focussed on development, it's a great read--here's an excerpt:

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MACWORLD EXPO, NEW YORK CITY--July 21, 1999--Today Bungie Software announces Halo, a game that shatters the confines of typical game environments. Halo is a third-person perspective, sci-fi action epic that takes place indoors, outdoors, in the sky and beneath the surface of a world of astonishing realism and visual impact. Halo was unveiled this morning in Steve Jobs' keynote address to the Macworld Expo.

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Contact:
Doug Zartman
(312) 563-6200, x.23
doug@bungie.com

MARATHON TAKES TEXTURE MAPPING INTO SPACE
From Bungie Software, the makers of Pathways Into Darkness

Somewhere in the heavens...they are waiting.

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