A Bucket Of Banshees

Two clearly identifiable Banshee flyers patrol a rather arid landscape in an early screenshot. Bungie revealed the Warthog in a nearly-final form in the very first shot, and showed it, the Ghost, and the Banshee in the announcement video. The vehicle-centric, squad-based type of play described in the original press release had many comparing the game to Tribes.

I Missed On Purpose

The Chief fires what looks like the anti-aircraft rocket launcher that didn't make the cut at an oncoming Banshee (and misses by quite a lot, it seems. While still a third-person game, the interface for aiming projectile weapons was a major issue for developers. Early builds featured in the Evolution of Halo video show a three-reticle system to allow players to aim such weapons. It was abandoned as unworkable, especially in multiplayer.

Surgeon General's Warning

The Covenant also originally had weapons that didn't make it into the game. There were once several different kinds of rocket launchers, some anti-tank, some anti-personnel, and some anti-aircraft. It's a good guess that this one didn't make the cut when it was decided to make all Covenant weapons non-projectile; the only similar weapon in Halo 1 as shipped is the Fuel Rod Gun, used by Spec Ops grunts and molded into the arms of Hunters.

Most Beautiful Tree... Ever

Some early screenshots like this one betray a scope that dwarfs what Halo eventually became. However, an obvious design tradeoff is how much time can be spent on any one area of a gameworld that is so large without repeating. Here, while individual elements like the trees, rocks and bridges are detailed, they seem almost randomly placed.

Just Around The Corner

Early shots and vids show the Master Chief running with his assault rifle resting on top of his right shoulder; this posture was eliminated from the shipped game for the Xbox. Here it looks like he's taken it down off his shoulder in preparation to fire on the Elite in the tunnel to his left.

Annie Get Your Gatling

Another weapon that didn't make the cut, like many featured in the Evolution of Halo video. The gatling machine gun also showed up in several early screenshots. The look of it, especially the rust on the heat shield, resembles the model of the flamethrower that was also cut from the Xbox version and resurrected for the PC and Macintosh versions of Halo 1.

Wachowski Brothers

Some of the early shots showed amounts of shell casings that were evocative of action scenes in The Matrix. One point stressed in early PR for the game was the phrase "persistent world". Some forumgoers wondered if that meant if every one of those shell casings would remain in the game world as an object, similar to the detritus from melee combat in Myth.

Open Fire

An early Master Chief model fires on approaching Elites in a tunnel environment that looks like it's from the MacWorld 1999 announcement trailer. The game at this time had no AI; all events were scripted.

Look, Up In The Sky

Each of Bungie's early screenshots featured a vehicle. Here, we see not just the Warthog that appeared in the first shot, but also two Banshees that appear to be very close to the final design. However, the grass textures are quite different, somewhat reminiscent of Halo's heritage in Bungie's Myth series. The background, as well as the look of the rocket launcher, are also quite different from the Halo we know today.

It Begins

The first known screenshot of Halo. The Warthog, while recognizable, is still quite different from the final version. This original version of the Master Chief is completely different from what shipped in the game, and the scenery is also very different. Like many shots around this time, the spartan (no pun intended) but beautiful surroundings led some to speculate that Halo's entire territory might be traversable with vehicles, with terrain automatically generated by an algorithm, and designers adding detail to special areas.

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