Frankie's guide to dual wielding at Bungie.net, published on October 26, revealed that there is at least one Covenant weapon that has not yet been revealed, and that it is dual wieldable. No other information is currently available.
Magazine articles have referred to a weapon called the "beam rifle" which may be separate from the Plasma Rifle and the Covenant Carbine, and has also not yet been seen. It may or may not be the unrevealed dual wieldable weapon to which Frankie refers.
The Elite Major, or red Elite, is the strongest type of normal Elite, excluding camoflauged Elites, which are normally weaker, and SpecOps (black) Elites, which are usually stronger. The Major/Minor nomenclature continues the tradition from the Marathon series.
This maskless Grunt is probably in a methane environment, hence no need for an air mask.
While only slightly different in appearance from its Halo 1 forebear, the Ghost in Halo 2 is also actually quite different. Like other vehicles, it is now partially destructible. Rather than a single explosion that renders the vehicle unusuable and the driver dead, like other vehicles, the Ghost can be wrecked in stages.
It also has the boost feature, activated by using the left trigger; this causes the Ghost to accelerate faster, but the twin plasma cannons cannot be fired in this mode.
The ghost can also be "boarded", allowing other players to approach it at a low enough speed, eject the driver and take over the vehicle, TJ-Hooker style.
The banshee is a one-man flying assault vehicle that can fly like an airplane and hover like helicopter. It carries two armaments; dual plasma cannons, similar to those on the Ghost, and a Fuel Rod Gun similar to those carried by Spec Ops grunts and molded into the arms of Hunters.
The Banshee is supposedly powered by "anti gravity pods" located on the ends of the wings. From footage in recent television advertisements, it seems likely that the handling characteristics of Banshees have been somewhat altered since Halo 1.
The Shadow is an armed Covenant personnel carrier. It has a roof-mounted plasma turret that bears a lot of resemblance to the Shade turret from Halo 1.
The Master Chief destroys several of these with a Warthog-mounted Gauss gun in the E3 realtime demonstration from 2003.
The Shadow has a crew of two (driver and gunner) and can carry up to 8 infantry units, including Elites, Brutes, Grunts or Jackals.
This item was erroneously referred to in the Halo2.com site's XML files as the "Creep". This might have been an early name.