Halo: Reach is everything a Halo fan has ever dreamed for. All that was lacking from previous Halo games is here and then some. This is Bungie's love letter to their fans and they've definitely gone out with a bang.
—
Rampant for over se7en years.

Halo: Reach is bar none the most developed, robust, and downright awe-inspired title in the legendary franchise.
—
Rampant for over se7en years.

Bungie has finally got the ingredients just right. It has taken one stripped-down step back to make the FPS giant take two massive
leaps forward, but it's worth it. Reach may fall, but its memory will remain for some time to come.
—
Rampant for over se7en years.

Halo: Reach is without doubt Bungie's finest Halo game, and best of all it has the story and structure to the campaign to finally deliver the Halo experience that some of us have been waiting for since the original Halo: Combat Evolved launched on Xbox back in 2002.
—
Rampant for over se7en years.

Halo: Reach is unquestionably the best of the Halo games, and that's not a small thing to say. But Bungie doesn't just match the best of every Halo game that came before it, they've improved it, streamlined it, perfected it.
—
Rampant for over se7en years.

Halo: Reach is a fantastic package, with several core components that on their own can outclass many other games. The campaign is excellent, backed by solid storytelling and a powerful audio-visual experience. The competitive multiplayer is familiar, yet brand new with a lot more options and a faster pacing. And the cooperative Firefight arcade mode has finally met its potential.
—
Rampant for over se7en years.

Right from 'press start' you can tell this is going to be the most cinematic, visually spectacular Covenant battle you've seen so far.
—
Rampant for over se7en years.

Anyone following the Halo series for the last decade couldn't ask for a better game, as Bungie has exited its most precious series with one almighty, planet-shattering bang.
—
Rampant for over se7en years.

It's not going to change your mind about Halo, but this special delivery for fans of the franchise is a great send-off as Bungie ends its involvement with the franchise to go work on something new.
—
Rampant for over se7en years.

As the last game that Bungie plans on making in the series, Halo: Reach has a lot of hype and expectations that it has to live up to, especially when everyone knows how it's going to end: badly.
But does it live up to your hopes and dreams of what it should be? The short answer: Yes.
—
Rampant for over se7en years.

An epic story, incredible pacing, and a spot-on mix of old and new elements make Reach’s campaign Halo’s best yet.
—
Rampant for over se7en years.

Bungie has managed to do something that eluded George Lucas years ago: create a prequel to a beloved sci-fi series that not only simply works, but is at times better than the installments it precedes.
—
Rampant for over se7en years.

Submitted by Fighting Falcon
on Sun, 05/23/2010 - 18:24
Hey guys! I want to know your input on Halo: Reach! What did you like, what didn't you like, etc.
Another mostly positive review for Halo Wars up at Spong:
I still enjoyed Halo Wars. I even enjoyed the cut-scenes that powered the single-player's short, 15 episode (mission) game along. The simple reason for my enjoyment is that Ensemble Studios (rest its soul) has produced an intelligent game that can be slipped into with or without an in-depth knowledge of what preceded it. It can, in fact, be slipped into without much previous knowledge of RTS games.
By narcogen at Wed, 03/11/2009 - 02:34
Soulskill has posted a review of Halo Wars over at Slashdot. Generally his opinion was positive. He sums up the game thusly:
By narcogen at Wed, 03/11/2009 - 02:03
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