Graphical Scalability in Myth III
Andrew Meggs stopped by our Futuremyth forum to reassure fans that Myth III's graphics will scale sufficiently to be playable on low-end machines and stunning on high-end ones.. An excerpt:
Andrew Meggs stopped by our Futuremyth forum to reassure fans that Myth III's graphics will scale sufficiently to be playable on low-end machines and stunning on high-end ones.. An excerpt:
PR
Legends and Lore has been updated.
Myth III team members unloaded great steaming heaps of info on assorted forums today, supplementing what we've seen at Take Two's new page. On the Myth Wolf Age forum, Andrew Meggs provided some details on Myth III's system requirements, while iggy popped mentioned that the Take Two screenshots are not in fact in-engine (and that the in-engine stuff looks even better.)
Kudos to Anony and MythWolfAge for noticing that Take 2 has updated the Myth III page to include three new images that demonstrate actual work on the project. If these are screenshots, then I'm blown away. I'm fairly confident that the pictures demonstrate what the characters would look like in-game (notice the flat surfaces; work of polygons). The shots consist of a crew of badass Thrall, a lone Warlock, and a new unit that somewhat resembles the Berserker. However, this guy is carrying three spears and not the beloved claymore.
GameSpot has put together a list of the Top Ten Best Multiplayer Games and Myth II has been placed in that list. The titles in this list are highly regarded, including titles such as Unreal Tournament, Quake, StarCraft, and Command & Conquer. It's very exciting to see that Myth is being recognized as the legend it is.
A post by Andrew Meggs on the Futuremyth forum shed new light on techniques being used to reduce Myth III data file sizes:
1) built-in jpeg compression on all map art files2) 3D units have a single texture image instead of numerous sprite pictures showing each frame of animation in each angle, and again with the JPEG compression
3) skeletal animation means only key frames for bones need be stored, rather than storing a snapshot of each vertex position at each frame
As noted by Myth Wolf Age, Mumbo Jumbo has launched its official site. It's somewhat minimal at the moment, but contains some information on the company, as well as a big ol' pile of job offers.