Andrew Meggs stopped by our Futuremyth forum to reassure fans that Myth III's graphics will scale sufficiently to be playable on low-end machines and stunning on high-end ones.. An excerpt:
At one extreme, you've got the guy on a K6-300 with a Rage Pro. He gets 100-poly characters and single-pass single-texturing. At the other extreme, we can throw 50000+ polygons at you with as many as eight multitextured rendering passes applied to them and make your poor, pathetic GeForce 3 whimper and beg. :)
- Forum: scalable design