Destiny ViDoc - Pathways Out of Darkness 0973

A robot of some kind patrols the tower area. If the Guardians are all human, and the only other robots mentioned so far are Vex, these may represent another force, perhaps direct agents of the Traveler who act to keep peace in safe zones, much like town guards in an MMORPG, or Concord in Eve Online.

Another scene that appears to be in-engine, if not in-game.

Destiny ViDoc - Pathways Out of Darkness 0963

This is the first shot in the ViDoc, aside from perhaps some of the spacecraft scenes, that look more like in-game footage than just concept art, or renders of game assets against a blank background.

Presumably this is the tower area overlooking the city where Guardian characters will congregate.

Destiny ViDoc - Pathways Out of Darkness 0904

Bungie has generally preferred open plan or "war room" designs for their working spaces, and famously rebelled against Microsoft's cubicle culture shortly after the buyout. Desks are all on wheels, allowing for small teams to be configured and reconfigured quickly.

Some teams seem to be arranged around Destinations, such as the one in the center background with the Mars banner; others might be arranged around species, such as the one in the left foreground labeled "Vex".

Destiny ViDoc - Pathways Out of Darkness 0753

Distinguishing between the three known player classes visually appears to be more complicated than simply examining available gear and equipment. All three classes appear able to carry and use guns, and wear helmets. All player characters are depicted having their faces concealed.

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