Of course, we've heard this before.
After Halo 2 was released in 2004, there were rumblings and vague remarks about Bungie wanting to do something else, non-Halo-related, for a change.
Which is entirely understandable.
Now, Pro-G is quoting Bungie's Joe Tung as saying Bungie wants to work on something else for a change, and is not working on Halo 4.
Major Nelson points out an auction to benefit charity that includes some pretty one-of-a-kind items, including an Xbox 360 autographed by Bill Gates, a Zune autographed by J Allard, and a pretty complete collection of Halo games and bonus content.
Cinematic designer Lee Wilson at Bungie responds to some criticism that Halo 3 isn't as much of a graphical tour de force as games like Bioshock or Gears of War in an article at Pro-G:
He said: "It's completely immersive. The art direction is immaculate. It's not trying to be incredibly photo realistic or painting this grimy world. It's vibrant and it's fun and it's accessible."
Pro-G promises a longer interview a bit later.
The Sydney Morning Herald has an article about Bungie AI programmer Damian Isla:
An article in Wired talks about Bungie's attention to detail when doing multiplayer and campaign level design:
Major Nelson has posted up some pictures of the Master Chief and the Bungie crew in New York at the Halo 3 launch.
Bungie.net has a nice piece up about Halo 3's campaign scoring feature.