New Halo 3 map unveiled - Play.tm
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OldNick is at it again, this time wondering if sometimes less is more, if somehow the Halo series became something a bit less by trying to become something a lot more.
Perhaps this is what Jason Jones meant about Halo 1's "beautiful simplicity" compared to Halo 2 (and, one would assume, Halo 3).
An overhead look at Ghost Town, some notes about the autoupdate and a look at our next game Mancannon Pach1nko Horror.
Despite the grumpy and dissatisfied tone I seem to have established in this blog, in vilifying various Bungie design decisions, I certainly don't regret the time I've spent playing, reading, thinking and writing about the Halo series. Now that the trilogy is done, however, and we've had time to digest Halo 3, I think it's time to start putting the whole experience into some kind of perspective. In previous entries I've talked mainly about technical factors in level design, gameplay and story construction.
Back to basics this week with the dudes from Bungie.net's own Mjolnir Battle Tactics.