Recent Movies

Title Poster Datesort descending
Warthog Jump by Randall Glass narcogen 04.15.02
Halo Hurricane by Skavenger narcogen 04.15.02
Breaking The Rules (Team Overkill) narcogen 04.20.02
HaloST3K narcogen 05.26.02
Asshole blackstar 05.26.02
Warthog Jump Revisited by Randall Glass narcogen 06.01.02
Evolution Of Halo by Bungie, recorded by... narcogen 06.09.02

Sheet Music

Title Transcriber Date
Enough Dead Heroes Poop Scoop 03.12.04
Silent Cartographer Guitar Sol... Poop Scoop 03.17.04
Halo Theme Guitar Tab XvShadow 03.17.04
On A Pale Horse Poop Scoop 08.28.04
The Maw Poop Scoop 08.28.04
Halo: Master And Chief Poop Scoop 08.28.04
Truth And Reconciliation Suite Poop Scoop 02.07.05

Anger, Sadness and Envy

With the Marathon's BoB (Born On Board) crew quickly being exterminated by the titanic Hulks, Blackstar and Narcogen have to find a way to fight back, find the level's secret terminals, and find a way out.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

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Narcogen from Rampancy.net and Cody Miller from HaloReachIsNotCanon.net take a look at the premiere of gameplay in Bungie's upcoming shared world shooter, Destiny.

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The Marathon's crew are under vicious attack from the Pfhor and their massive allies, the gargantuan Hulks! We must save as many crewmembers as possible... or not. Armed only with sticks, stones, and harsh language (redacted) Blackstar and Narcogen muddle their way through this horticulturally themed Marathon level.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Durandal has gone Rampant, and is in contact with the Pfhor and S'pht aliens currently infesting the Marathon! Leela wants us to flip some switches that will apparently help with... something. Not really sure what. Of course, before the switch-flipping comes the Pfhor-killing, and there's plenty of that to do in this level, including the new variant mentioned last episode by Leela-- the Pfhor Trooper.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Leela has produced three chips to replace the damaged ones and reactivate Marathon's automated defense system. On the way, Narcogen and Blackstar notice similarities in both enemy and level design between Marathon and Halo.

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Narcogen and Blackstar play Level 3 of Bungie's classic sci fi shooter, Marathon: Never Burn Money. Leela tasks us with recovering three chips to repair the Marathon's defensive system, and on our own we attempt to reach an isolated and cryptic terminal that may hold the secret to the identity either of the mysterious security officer who is the player's avatar, or the even more mysterious door-controlling Durandal we have yet to meet.

We've gotten some useful feedback on past episodes, and I'll just acknowledge it here:

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Blackstar and Narcogen continue playing through the classic Bungie scifi shooter and precursor to Halo, Marathon.

Special thanks again to Craig Hardgrove for his excellent soundtrack remixes.

Wait after the credits for a short bonus of one (easy) grenade hop and the infrared goggles.

We're doing this playthrough with:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Narcogen and Craig Hardgrove

In this episode of Anger, Sadness and Envy, Narcogen talks to Mars Science Laboratory planetary scientist Craig Hardgrove, fan of Bungie games and master remixer of the Marathon soundtrack about Marathon, Destiny, as well as Call of Duty and Bioshock Infinite. You can hear Hardgrove every week on the Guardian Radio podcast as well!

Show Notes:

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ASE Episde 27: Craig Hardgrove

Here at Rampancy, we'll be starting a new series on the Anger, Sadness and Envy podcast: a video Let's Play series of Bungie's classic science fiction shooter, Marathon, as played using the modern Aleph One engine under Mac OS X. All three games in the Marathon series (Marathon 1 and 2 by Bungie, and Marathon Infinity by Double Aught, a studio made up of Bungie alums) are available to play on Mac, Windows, and Linux from http://source.bungie.org.

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Narcogen & Blackstar Featuring Miguel Chavez and Cody Miller

In Anger, Sadness and Envy Episode 25: Destiny Revealed, Narcogen, Blackstar, Miguel Chavez and Cody Miller talk about the reveal of Xbox 360, PlayStation 3 and PlayStation 4 versions of Bungie's shared world shooter, Destiny.

(Music by Martin O'Donnell and Michael Salvatori, from the Destiny ARG track "Eighth" and the Destiny PS4 Announcement Trailer)

(This podcast is also available in M4A format with chapter markers and embedded images and URLs. You can find it in iTunes here or subscribe to the feed directly here.)

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Episode 25: Destiny Revealed

First of all, many kudos to Cody Miller who did the production and editing on this episode, rescuing it from my hard drive where it had lurked, untouched, since late last year.

Miller, Blackstar and myself pick up where the discussion of Halo Anniversary ended in episode 23.

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ASE Episode 24 Halo Anniversary Part 2

Narcogen, Blackstar and Cody Miller take a break from looking at the levels of Halo: Reach to discuss 343 Industries' recent announcement of Halo: Combat Evolved Anniversary, a high definition re-issue of the first Halo game, scheduled for release in November of 2011 in time for the ten year anniversary of the first game's release.

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ASE Episode 23 Halo Anniversary Part 1

Blackstar and Narcogen take a look through the second playable level of Halo: Reach, in which you may go left, or you may go right, but either way, you end up backtracking and then going inside before it starts raining Covenant corvettes.

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This time on Anger, Sadness and Envy, Narcogen, Blackstar and Cody Miller take a look at the first level of Halo: Reach, Winter Contingency.

Show highlights include:

ODST was the only Halo game that started with a text crawl. Reach is the only one that starts with a flashback, showing your customized helmet on the post-invasion, burning surface, then transitioning to Noble Six putting the helmet on in the Warthog, on his (or her) way to meet the rest of Noble Team. Does this work?

Hungry Like The (Lone) Wolf. Does the foreshadowing-- the lone wolf stuff stays behind-- work as well when part of the game's marketing campaign was "from the end, you know the beginning"?

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ASE Episode 21 Winter of our Discontingency

This time on Anger, Sadness and Envy, Narcogen, Blackstar and Cody Miller take a look at the first level of Halo: Reach, Winter Contingency.

Show highlights include:

ODST was the only Halo game that started with a text crawl. Reach is the only one that starts with a flashback, showing your customized helmet on the post-invasion, burning surface, then transitioning to Noble Six putting the helmet on in the Warthog, on his (or her) way to meet the rest of Noble Team. Does this work?

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ASE Episode 21 Winter of our Discontingency

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