Would You Like Some Candy?

David "Candyman" Candland of Bungie in a netgame of Marathon. The weapon being fired at the player is the missile launcher. The weapon the player is using is the flechette gun. Introduced in Marathon 2:Durandal, the flechette was a fast-firing weapon that would work underwater, making it many times preferable to the MA75B assault rifle; however, ammunition for it was often scarce.

Meat Texturizer

Marathon Infinity was particularly well known for its highly detailed and distinctive textures. Here is a multiplayer level featuring the so-called "Jjaro texture set" used in the game. The Jjaro, a mysterious, nearly omnipotent race that has disappeared from the universe in the Marathon series is widely speculated to be analogous to the Forerunners in the Halo universe.

VacBobs

Games in the Marathon series featured environments that were sometimes underwater, or, as in this shot, in vacuum. Only certain weapons, such as the fusion pistol shown above, would work in a vacuum; projectile weapons that depended on gunpowder like pistols and shotguns were useless. All the BOBs equipped for vacuum combat, like those above, toted fusion pistols.

Droning On And On

Automate drones like 343 Guilty Spark and the Sentinels were another item that appeared originally in the Marathon series. The first "security drones" in Marathon 1 were large, clunky, mechanistic devices. Marathon 2 featured much cleaner, organic-looking designs. Eventually the look changed even further, as seen above, with these dramatic, almost manta-ray like drones.