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We ascend the heights above the Citadel to eliminate more Taken.

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Even with Oryx missing in action, presumed Taken, his footsoldiers continue to assault Guardians and others on Venus.

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Ikora Rey sends us down into the Vault of Glass, chasing the Taken, and we make a surprising find.

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We confont Oryx on the Dreadnaught.

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New stealth tech stolen, we revisit the site of Crota's death to steal his soul's remains.

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We take a break from hunting Oryx in order to gain the arc-powered Stormcaller subclass for Narcogen's Warlock.

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Narcogen rescues the power of the Nightstalker from fallen hunter Tevis in the Black Garden.

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We raid Rasputin's bunker in search of more stealth technology.

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We return to the chamber that housed Crota's soul to pilfer a crystal.

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Blackstar and Narcogen return to the dreadnaught to find out what the Cabal have found out about Oryx and the Taken.

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With Eris Morn's ship outfitted with our stolen stealth drive, we set out to make a beachhead on Oryx's dreadnaught.

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Hunter Vanguard Cayde-6 sends us into the Cosmodrome to find some hidden stealth technology.

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We check out a Cabal distress signal from Phobos in Destiny The Taken King 's first level.

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Blackstar and Narcogen have to reboot the Pfhor computer core in one of Tempus Irae's most puzzle-filled levels.

We're fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!

Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

Tempus Irae and other third party scenarios for the Aleph One engine can be downloaded here:

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To cap off Year 1 of Destiny just before the launch of the Taken King expansion, Blackstar, Funkmon and Narcogen take on Skolas, Kell of Kells, in the Prison of Elders.

This episode contains only the final boss fight against Skolas and not the waves leading up to him. The boss fight has been edited for length.

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