Louis Wu, courtesy of Dan Chosich's tipoff, points us to Gamasutra's freely-availably printer-friendly version of Handling Complexity in the Halo 2 AI, the GDC 2005 presentation by Bungie's Damian Isla. Lots of interesting diagrams.
Louis Wu, courtesy of Dan Chosich's tipoff, points us to Gamasutra's freely-availably printer-friendly version of Handling Complexity in the Halo 2 AI, the GDC 2005 presentation by Bungie's Damian Isla. Lots of interesting diagrams.