Originally at Haloplayers.Must...send...update.....Staff at Haloplayers...falling asleep......no time for...wit. Covenant grenades have this nasty characteristic: they stick to you. The AI knows this now, so when a grenade latches on to them they'll spend their last few moments running around in absolute panic. Heart-rending. On a happier note, the AI is also better at jumping back into a Warthog after you flip the sucker and fling them out. The Covenant dropship has a gun now, so you can't just camp in its presence. Unless you have a death wish. Marines with sniper rifles are in. Mat is working to minimize the apparent load times in multiplayer maps, so you'll be able to start a game with maybe a second of delay, tops. Once he finishes making this work in Multiplayer, he'll apply it to the solo campaign. Shiek added some progressive damage effects so you'll be able to tell when your vehicle is on its last legs. You can say a lot of things about the Sniper Rifle, but you'd better be quite a ways off when you say them. Rob smoked a guy who was 853.053 meters away. We know this because the zoom UI on the sniper rifle now displays target distance and elevation. There's also a very nice blurring effect on the zoom, thanks to the graphics chipset inside the Xbox. We have a 3D map running behind the UI now, which allows us to show a background of Halo spinning in deep space. Not especially useful - just cool. Marty finished the last major dialog recording session this week. There will be one more small session to pick up a few missing lines, but almost all the dialog is recorded and ready for insertion. We finally have surround sound working, and Marty and Jay are well pleased. A new multiplayer map titled Damnation was thrown into the mix this week. The flagpole now has a skull at the top. Hmmm. halo Book Navigation ‹ August 3, 2001 Originally at Battleground: Halo. up August 17, 2001 Originally at Rampancy. ›