Destineer To Publish Mac HALO
Kudos to VJ for finding that Peter Tamte's new company Destineer will be publishing the Mac version of HALO:
Kudos to VJ for finding that Peter Tamte's new company Destineer will be publishing the Mac version of HALO:
RougeImage spotted the latest Halo update over at BattleGround: Halo. And it looks like the weather in Seattle is getting to the development team:
Originally at Battleground: Halo.
Busy week, long hours. Here's some of what we've accomplished:
Kudos to HBO for getting scans of a promotional copy of the Official XBox Magazine that was handed out at E3. The issue features four pages of HALO goodness in which they have ridiculously labeled HALO as XBox only, something we have known to be false for quite some time. In any case, check 'em out:
Apparently the German magazine GameStar has put an exclusive video of HALO from E3 on their latest issue's disc and HBO has got a hold of it:
Matt's HALO Update went to HBO this week, and here it is:
- Stephen is reworking the flamethrower animation and working outanimations for one of the other weapons added last week.- Cortana has these nifty light patterns that ripple over her body.
- The Mighty Chris Butcher has done the work necessary for AIs to fightin midair. He's also created a bunch of tools for Jaime to use whenpopulating the human ship and assigning behaviors to its inhabitants.
Originally at Halo.bungie.org.
Both Peter and Jason celebrated a birthday today, which only added to the chaos, but I'm taking a breather from the non-stop party that is Halo's Development Cycle to bring you these teasing tidbits of trivia:
Forum poster |bmr|kuran was asking about HALO cutscenes, wondering if they'll be rendered in-engine or as FMV. Joseph Staten of the Sin-O-MatiXXX team posted the answer to this and more:
Here's the unedited update, baby!
No rest for Bungie. Here's a taste of what's happening:- We now have team-specific versions of all multiplayer games. We're also introducing a bunch of multiplayer options (unlimited grenades, motion tracker off, limited number of lives, player with ball runs faster instead of slower, and a bunch more) so people can set up games under all sorts of interesting, challenging, amusing conditions.
- Speaking of multiplayer, Chris Carney is the latest addition to the team, designing new multiplayer maps.