OMG we hav no filmz
Soell reveals: no recordings, 2-player coop splitscreen only
Well, the closer Halo comes to being a reality, the more hopes and dreams are going up in little puffs of smoke.
Well, the closer Halo comes to being a reality, the more hopes and dreams are going up in little puffs of smoke.
Originally at Haloplayers.
It's Halo Update Birthday Party time here at Bungie HQ. Bungie-blue balloons stamped with Halo logos carpet the ceiling. Strategically-placed strobes and disco balls spackle the room with light. In the portion of the office formerly known as the Oni room, a band is playing. Liquor and laughter flow in equal measure. And here I sit at my desk, trying to think up what may very well be the last Halo Update.
Thanks again to Louis at HBO, who spotted this before I did-- someone purporting to have had firsthand impressions of Halo's multiplayer modes has posted his opinions of said gameplay on the bulletin board at IGN. The remarks are mostly positive, with the possible exception of dips in the framerate when playing cooperatively.
A neat little feature of the new site system we're testing-- no, it's not running the live site here yet, it's elsewhere-- let us know that Halo.bungie.org had just posted an update, and here's what Louis spotted: the fourth part of PlanetXbox's Halo Developer diary by none other than the illustrious Jaime Griesemer (aka Flawless Cowboy aka Case).
Okay, true believers... before you click the link to read GameSpot UK's preview of a nearly complete copy of Halo, decide how much you really want to know before you play the game for yourself. While the revelations aren't completely new or startling, some people probably don't want to know any more about the backstory than they already do... so if you're in that part of the pack, you've been forewarned.
September 28, 2001 Originally at Battleground: Halo.
The Halo Update is one week away from its first birthday. I guess next week we'll throw a little party for it - cupcakes and party hats and maybe a pony. But soon thereafter we'll be done with Halo and then we'll have to take it out back and shoot it. The Halo Update, I mean. Not the pony.
There hasn't been much discussion of it here at Rampancy, where recent threads have focused more on the recent disasters in New York and Washington, DC as well as the relative sociopolitical merits of certain theistic and nontheistic belief systems. But over in the Halo.bungie.org forum everyone's been up in arms about the recent confirmation that in addition to having no Internet play at launch, Halo also won't be able to substitute computer-controlled enemies in multiplayer game types.
Meaning, no bots .
There's been an ongoing discussion in the Halo.bungie.org forum about an item in the last update about Covenant units in Halo that would self-destruct upon dying, making killing them dangerous. Some sought to find links between similar suicide units in other Bungie games, like the Wight from Myth and the Assimilated Bobs in Marathon.
Well, it seems while I slept the blissful slumber of the terminally unaware, a couple of bombshells dropped in the Halo universe.
The first was expected: Matt's latest update at Bungie.org. Really not too much here except some praise all around for the good work done by The Bear , Marty, and everyone else. However, there were some hints about easter eggs: