Well, as you'll see all over the INTERNET this morning, this has been a very big, very busy week for Bungie, and the building excitement in the office is almost tangible. There's so much momentum at every level in the building - in the graphics department, in the sound studio, everywhere you look, people are working on solid, playable, great-looking bits of Halo 2. So here's a quick glimpse at what folks were up to this week.
- Brian, me, Lorraine , and a bunch of other lucky staffers have been impossibly busy this week, basically taking a kickass SCREENSHOT of Halo 2.
- Over at the environment department, where tree-love is all the rage, Paul "Evil Paul" Russel and crew are working hard polishing up two specific levels. One is a "Really incredible, massive space" and Paul is busy fixing and polishing elements that have already been tested for gameplay. That means, for example that a big cube that once said "rock" is now a sand-textured monolithic boulder that's being properly tweaked and textured and lit so that it looks perfect.
- As you know if you've been following this stuff - we're redesigning the Bungie.net website. Doug and the web guys are getting ready to make sure that the new Bungie.net can deal with all the extra traffic, get the new news section working and make sure the forums are integrated. The new look for the site is also being polished and buffed to a shiny gloss. You'll be pretty surprised at the difference between the current site and the new one.
- I personally just saw something Halo 2-related that literally made my jaw drop. Like in a cartoon.
- Marcus Lehto spent the week fretting, worrying and then relaxing about cool new ways to improve the cinematic cutscenes. He relaxed in the end because some of the solutions are perfect.
- Michel Bastien has been meaner than usual, but this week he's been working on localization of Halo 2 for non English speaking countries That way French Canadians won't get their knickers in a twist, and Korean players won't have to wait two years to find out what all the fuss is about. Michel only handles the planning, as opposed to more technical stuff like making sure it runs properly on PAL or SECAM Xbox systems.