After three levels of action on Earth, Halo 2 does two unexpected things: it takes the Master Chief away from humanity's homeworld unexpectedly, and it places the player in the size 14 horseshoes of The Arbiter, the once-disgraced Covenant Elite commander blamed for the destruction of Installation 04 now tasked with impossible missions that his Prophet Hierarch leaders believe-- and perhaps even hope-- will claim his life.
The first such task for the Arbiter is tracking down an Elite called The Heretic, who claims the Prophets are liars and is holed up on an ancient Forerunner gas mining facility suspended over Threshold. The task for the player is to see whether playing Halo 2 from the other side of the fence is just as much fun.
How does the Arbiter fare? Check the latest installment of Rampancy's Halo 2 Impressions covering The Arbiter.
Comments
Anonymous (not verified)
Chief's homeworld
narcogen
Correct
In reply to: Chief's homeworldYou're right. That should have said "humanity's homeworld".
Fixing...
----
Rampant for over five years.
Anonymous (not verified)
Re: Correct
In reply to: Correctnarcogen
Don't mention it
In reply to: Re: Correct