The latest Bungie update covers a number of topics, including achievements and skulls, but the real revelation is that unlike most Xbox 360 games, Halo 3's native resolution is 640p, as rumored:
Naturally it's more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.
This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately "real" feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the "almost-720p" image effortlessly all the way up to 1080p if you so desire.
I won't deny the sense of it, and I suppose if Bungie felt it was best, then that's that. However, if anybody thinks that's the end of complaints on this issue, they're insane. The fact that Halo 3 is not native 720p means one simple thing: it is not meeting the point that Microsoft said was the "sweet spot" for next-generation gaming. It's not fulfilling the one technical requirement that Microsoft said was the sine qua non of gaming this generation; the thing they pooh-poohed the Nintendo Wii for not having. More questions certainly will be coming: already most reviewers are saying Halo 3's graphics are not as good as Gears of War's or Bioshock's; but the tradeoff between excruciating detail and wide open areas almost explains that. However, it's harder to swallow the idea that Halo 3 needs to drop down a few pixels because it looks better than those other games, when Bioshock runs natively in 720p.
Personally, it doesn't affect me much at all. I don't have an HDTV; my projector's native resolution is the not-so-common 576p EDTV standard, so whatever the Xbox puts out is being downscaled to that. In fact, it just makes me wish they'd put another display setting in for the 360, and have it put out whatever game code generates without any scaling. No matter what the update says, you are nearly always better off looking at something unscaled; upscaling invents information that doesn't exist. So for me, Halo 3 will be 640p, upscaled to 720p, then downscaled to 576p. Cutting out one of those steps would be beneficial. Dropping down a setting won't help, since there's nothing between 720p and 480p to set it to.
Hey Bungie-- if you've got the werewithal to tell Microsoft to go get stuffed on their "HD is the way to go" slogan, why not get them to put in a 640p output option in the dash, so we can see the game without upscaling?
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Comments
Anton P Nym
Re: Bungie Confirms Halo 3 Runs in 640p
Y'know, if the RainMan brigade hadn't sat down and actually counted the pixels ("640 pixels, yeah, 640 pixels, not 720 pixels, 640 pixels") I doubt anybody would have noticed. This kind of obsessive whatever-counters drive me to obsessive-compulsive behaviour as well... because the "more is always better" makes me want to bang my head on the desk.
The graphics work. They look great. The only time I notice the scaling is after taking a screenshot or pausing a scene in the Theater, and zooming in... and games aren't made of a series of screenshots, they're designed to be seen while animated.
-- Steve's fine with analytics when done for knowledge, but not when it's done as an excuse to kvetch.
(PS: I see the game at 1080i, on a 26" widescreen, from 5' away. It'd be interesting to see how much different it looks on your effectively 540p display.)
narcogen
Where I have a problem
In reply to: Re: Bungie Confirms Halo 3 Runs in 640pWhere I start to have a problem is that apparently this game, like many others, lists resolutions on the back like "720p" and "1080p".
What they don't tell you is that these are upscaled resolutions. In effect, having them on the game box is useless because the 360 is upscaling to those resolutions, which it can do for any source material regardless of its native resolution.
The only resolution that should go on a game box is the game's native resolution.
It's truth in advertising. Beyond that, I don't care one jot. If that's the resolution Bungie chose, that's fine. And if the game looks good, it looks good, regardless of resolution.
But people should know what they are actually getting, and the inclusion of "supported resolutions" (upscaled ones included) is extremely, extremely misleading. It's designed to be suggestive to people; to make them feel better about what they are looking at by giving them the knowledge that they're running very high definition content on their very high definition television, when in fact, they are not.
Rampant for over se7en years.
Anonymous (not verified)
Re: Bungie Confirms Halo 3 Runs in 640p
The real world does not have jaggies, Halo 3's scenes do not feel "real" to me. M$ sucks.