The Junkyard Posts Interview
The Junkyard has interviewed thirteen members of the gaming fansite community, releasing interviews one by one over the next two weeks. Here's who you can expect interviews from and when:
The Junkyard has interviewed thirteen members of the gaming fansite community, releasing interviews one by one over the next two weeks. Here's who you can expect interviews from and when:
Utterer has asked Andrew Meggs Ten Irrelevant Questions. It is entertaining to see such diverse questions answered in such an intellectual manner. Meggs, you never seize to impress me!
Dead Glory has updated his site once again with the results of a recent poll he offered at dg.rules.it. Over 180 fans voiced their opinions on this Bungie poll, so read their responses if you're interested.
Those of you who have been trying to solve the glyphs puzzle over at Bungie.org will finally be relieved, as it has finally been solved. Apparently, they say ARRIVAL ARCHIVE OUTLINE . They have setup a pretty extensive site over at arrival.bungie.org, which must be accessed using login ARCHIVE and password OUTLINE. Congratulations to all who contributed!
Community member Dead Glory has posted interviews with three community all-stars on his site, dg.rules.it. If you care for Louis Wu (HBO), Pallor, (IslandFour.org) or Acrappa (coolest dude ever), then you will want to read their thoughts on Bungie and the community.
Mumbo Jumbo, developers of Myth III, have setup a webcam so you can see what they are doing. At this time, they have got a huge pyramid of Diet Coke and an explanation of what it's all about. It might be difficult to read the text since the site keeps auto-refreshing, so here's a copy and paste of what it says:
The ill-fated Dreamcast notwithstanding, this year's E3 is witnessing the first serious attempts to bring some of the advantages enjoyed by computer gamers since the commercialization of the Internet-- multiplayer against human opponents, online communities, replayability, and perhaps even user-contributed modifications and scenarios-- to the much larger audiences that play games on dedicated console machines.
InsideMacGames has just placed a feature on music in video games, which includes an interview with Marty O'Donnell of Total Audio. O'Donnell gives his thoughts on the current state of music in games, the industry, and how he envisioned it to be by 2001 and how it is. O'Donnell worked on the Oni and Myth soundtracks, so it's interesting to see his perspective.