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Leela wants us to close some doors so she can kill a bunch of Pfhor by decompressing a section of the Marathon, but before she gets to that, we've got a better use for the oxygen-- laying fiery waste to alien invaders with the TOZT-7 flamethrower!

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

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With the Marathon's BoB (Born On Board) crew quickly being exterminated by the titanic Hulks, Blackstar and Narcogen have to find a way to fight back, find the level's secret terminals, and find a way out.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

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Narcogen from Rampancy.net and Cody Miller from HaloReachIsNotCanon.net take a look at the premiere of gameplay in Bungie's upcoming shared world shooter, Destiny.

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The Marathon's crew are under vicious attack from the Pfhor and their massive allies, the gargantuan Hulks! We must save as many crewmembers as possible... or not. Armed only with sticks, stones, and harsh language (redacted) Blackstar and Narcogen muddle their way through this horticulturally themed Marathon level.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Adam Sessler of Rev3Games interviews Bungie's Joe Staten at E3 2013. Thanks to electricpirate who posted this in the Destiny.Bungie.Org forum.

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Joe Staten and Jason Jones participate in a "public event" against Fallen enemies in the first public demonstration of Destiny gameplay. Destiny portion of the video begins at 2 hours and 3 minutes.

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Bungie's official trailer showing the first look at actual gameplay in Destiny.

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Durandal has gone Rampant, and is in contact with the Pfhor and S'pht aliens currently infesting the Marathon! Leela wants us to flip some switches that will apparently help with... something. Not really sure what. Of course, before the switch-flipping comes the Pfhor-killing, and there's plenty of that to do in this level, including the new variant mentioned last episode by Leela-- the Pfhor Trooper.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Leela has produced three chips to replace the damaged ones and reactivate Marathon's automated defense system. On the way, Narcogen and Blackstar notice similarities in both enemy and level design between Marathon and Halo.

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Narcogen and Blackstar play Level 3 of Bungie's classic sci fi shooter, Marathon: Never Burn Money. Leela tasks us with recovering three chips to repair the Marathon's defensive system, and on our own we attempt to reach an isolated and cryptic terminal that may hold the secret to the identity either of the mysterious security officer who is the player's avatar, or the even more mysterious door-controlling Durandal we have yet to meet.

We've gotten some useful feedback on past episodes, and I'll just acknowledge it here:

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Blackstar and Narcogen continue playing through the classic Bungie scifi shooter and precursor to Halo, Marathon.

Special thanks again to Craig Hardgrove for his excellent soundtrack remixes.

Wait after the credits for a short bonus of one (easy) grenade hop and the infrared goggles.

We're doing this playthrough with:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Here at Rampancy, we'll be starting a new series on the Anger, Sadness and Envy podcast: a video Let's Play series of Bungie's classic science fiction shooter, Marathon, as played using the modern Aleph One engine under Mac OS X. All three games in the Marathon series (Marathon 1 and 2 by Bungie, and Marathon Infinity by Double Aught, a studio made up of Bungie alums) are available to play on Mac, Windows, and Linux from http://source.bungie.org.

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Bungie introduces the new Firefight play mode in Halo 3: ODST that pits a team of spartans cooperatively against successive waves of Covenant.

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Bungie announces the Forge World map in Halo: Reach, along with advanced map editing features.

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First film in the Trickity Trick series using Halo 3, by Devin Olsen.

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