cooperative

Bungie artists give us the lowdown on the details behind the creation of the gameplay reveal of Bungie's new game, the bird simulator called Destiny.

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In order to send a message to Earth 92 light years away, Leela needs us to reactivate the Marathon's antenna array. Only one problem: the G4 Sunbathing Loading Dock has been plunged into vacuum rendering some of our weapons useless, and is teeming with Pfhor fighters, troopers, hunters and S'pht compilers. We have to make our way to the antenna while dodging enemy fire and keeping an eye on our oxygen meters. Wish us luck!

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Rampancy.net's Anger, Sadness and Envy Podcast is currently featuring a Let's Play series of Bungie's classic sci-fi shooter, Marathon.

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Leela's going to flush us out into the cold, hard vacuum of space to fight the Pfhor, but not before she leads us to a cool new gun. We'll have to watch out, though, because while playing in co-op mode made getting the flamethrower a cinch, it can present particular problems when escaping this level.

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Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Bungie has uploaded this remastered HD version of their Destiny gameplay reveal, originally presented at E3 in 2013

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Leela wants us to close some doors so she can kill a bunch of Pfhor by decompressing a section of the Marathon, but before she gets to that, we've got a better use for the oxygen-- laying fiery waste to alien invaders with the TOZT-7 flamethrower!

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Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

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With the Marathon's BoB (Born On Board) crew quickly being exterminated by the titanic Hulks, Blackstar and Narcogen have to find a way to fight back, find the level's secret terminals, and find a way out.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

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Narcogen from Rampancy.net and Cody Miller from HaloReachIsNotCanon.net take a look at the premiere of gameplay in Bungie's upcoming shared world shooter, Destiny.

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The Marathon's crew are under vicious attack from the Pfhor and their massive allies, the gargantuan Hulks! We must save as many crewmembers as possible... or not. Armed only with sticks, stones, and harsh language (redacted) Blackstar and Narcogen muddle their way through this horticulturally themed Marathon level.

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Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Adam Sessler of Rev3Games interviews Bungie's Joe Staten at E3 2013. Thanks to electricpirate who posted this in the Destiny.Bungie.Org forum.

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Joe Staten and Jason Jones participate in a "public event" against Fallen enemies in the first public demonstration of Destiny gameplay. Destiny portion of the video begins at 2 hours and 3 minutes.

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Bungie's official trailer showing the first look at actual gameplay in Destiny.

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Durandal has gone Rampant, and is in contact with the Pfhor and S'pht aliens currently infesting the Marathon! Leela wants us to flip some switches that will apparently help with... something. Not really sure what. Of course, before the switch-flipping comes the Pfhor-killing, and there's plenty of that to do in this level, including the new variant mentioned last episode by Leela-- the Pfhor Trooper.

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

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Leela has produced three chips to replace the damaged ones and reactivate Marathon's automated defense system. On the way, Narcogen and Blackstar notice similarities in both enemy and level design between Marathon and Halo.

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Narcogen and Blackstar play Level 3 of Bungie's classic sci fi shooter, Marathon: Never Burn Money. Leela tasks us with recovering three chips to repair the Marathon's defensive system, and on our own we attempt to reach an isolated and cryptic terminal that may hold the secret to the identity either of the mysterious security officer who is the player's avatar, or the even more mysterious door-controlling Durandal we have yet to meet.

We've gotten some useful feedback on past episodes, and I'll just acknowledge it here:

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