Doing Things The Hard Way

The Escapist has the third part in a series by Warren Spector of Deus Ex fame, currently heading up Junction Point Studios. It's not about any specific title, but about trends in the gaming industry; specifically increasing costs. Near the end, there's a bit about Wideload Games:

Maybe Wideload Games is onto something, and there's a game development future that includes many independent shops of anywhere from a dozen people to, say, 50 - production people, designers, programmers, artists. Those people would create concepts, shop them to funding and/or publishing partners and then form the core that shepherds the concepts to completion. These shops would have a consistent, on- staff, creative core, and a leads group to prototype and prove concepts, pipelines and so on.

The article is well worth a read, check it out.