Title | Poster |
Date![]() |
---|---|---|
Divinity: Original Sin 2 Part 47 | narcogen | 06.04.22 |
Secret of Monkey Island Part 2 | narcogen | 06.03.22 |
Destiny Souls Part 1 | narcogen | 06.01.22 |
Secret of Monkey Island Part 1 | narcogen | 05.28.22 |
Destiny 2: Moon's Haunted (Again) | narcogen | 05.26.22 |
Divinity: Original Sin 2 Part 46 | narcogen | 05.21.22 |
Divinity: Original Sin 2 Part 45 | narcogen | 05.14.22 |
Doing Things The Hard Way
The Escapist has the third part in a series by Warren Spector of Deus Ex fame, currently heading up Junction Point Studios. It's not about any specific title, but about trends in the gaming industry; specifically increasing costs. Near the end, there's a bit about Wideload Games:
Maybe Wideload Games is onto something, and there's a game development future that includes many independent shops of anywhere from a dozen people to, say, 50 - production people, designers, programmers, artists. Those people would create concepts, shop them to funding and/or publishing partners and then form the core that shepherds the concepts to completion. These shops would have a consistent, on- staff, creative core, and a leads group to prototype and prove concepts, pipelines and so on.
The article is well worth a read, check it out.