Let's Play Pathways Into Darkness Chapter 1

DrTheoreticalDonuts on YouTube has done a Let's Play series on Bungie's first 3D first person shooter, Pathways Into Darkness. Find out how a simple human (?) can survive a fall from a crashing airplane, why there are dead German soldiers inside a lost pyramid in the Yucatan, and how to plan an alien musical instrument. Oh, yeah, and nuclear weapons, sleeping gods, and alien ambassadors. Marathon came before Halo, but before Marathon, came Pathways.

For the whole series, check out DrTheoreticalDonuts's playlist:


Pathways Into Darkness Released

Bungie planned on shipping Pathways into Darkness, their new game, at MacWorld in Boston, starting on August 1, 1993. While I've been unable to locate confirmation that it actually shipped by that date, posts in Usenet indicate that it did ship sometime between August 1st and August 13.

On August 30, Jason Jones posts in comp.sys.mac.games that while Bungie isn't working on a sequel to Pathways, that future Bungie games would use texture mapping and AppleTalk networking.

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Feb 27, 2005

Back in November 2004 Lt Devon <devon@forerunners.org> posted news about a Pathways into Darkness inspired mod for Doom 3. Entitled Pathways Redux the mod was released on 26 Nov 2004. Doom 3, which is set in the ruins of an ancient Martian civilization, is expected to be released for the Macintosh in mid-March.

Mar 22, 2005

Well most of the off-site links are now dead. Most notably David Coufal's Pathways Into Darkness Home Page . This was the oldest PID page around. All gone now. I've deleted all the off-site links in the Inventory window and will add the files locally.

Mar 23, 2005

Because PID-related things seem to be disappearing off the internet at an accelerated rate I've updated the The Archive section over in the Inventory window (on your far right) to include the Pathway Into Darkness demos, Alain Roy's Pathways Into Cheating v1.0.1 and Richard Drysdall's ACE! 1.8.2. What happened to Alain Roy's Pathways Into Cheating v1.0 and why was it removed off the internet so quickly? Well that's a story for another day. ;-)

Mar 26, 2005

"I'm enjoying your exciting game and it puzzles my brains" and "Evil, wicked, addictive, nasty game from Hell. Do it again." Just a few of the comments from the Pathways into Darkness Registration card comments .

Mar 27, 2005

Added the Inside Mac Games interview with Jason Jones from October 1993. In this you will find information on Minotaur 3D, rejected plot lines for Pathways Into Darkness, the difficulty issue, the speed issue, Pathways II, the upcoming Mosaic and a game in development called... Marathon. Go relive the nostalgia!

Mar 28, 2005

Added the transcript of the AOL chat with Alex Seropian held on 27 August 1993. Pathways Into Darkness had just been released earlier that month and the chat offered an opportunity for those on AOL to ask questions about the game. In the transcript Alex is 'BungieSoft' and he doesn't give much away. Just a few tips, including mention of the Easter Egg . One or two of the more interesting questions he doesn't answer concern the PID editor and the origin of the company name. In the chat you'll come across a remark by Willie 44. Remember this is August 1993.

Mar 29, 2005

Added the rare Inside Mac Games article The Making Of: Pathways Into Darkness from December 1993. Learn about the PID editor, the art of Colin Brent, and the events leading up to the Boston Macworld Expo in August 1993. Hey that's nearly 12 years ago!

Mar 30, 2005

Thanks to DcBob for pointing out that you can download the full version of Pathways Into Darkness (v2.0) from the Macintosh Garden . You can find it listed here . It's a 2MB download. According to the maintainer of the Macintosh Garden Pathways Into Darkness is is 'Abandonware' that is "commercial software that has been discontinued by the publisher and are not sold or supported anymore" .