Pathways Into Darkness Part 3
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One of the last Bungie games we've never played on the channel-- Pathways Into Darkness!
One of the last original Bungie games we've never played on the channel, or finished in real life-- Pathways into Darkness begins!
YouTube user toolsmyth (Bo Lindbergh in the Marathon Story Page's forum) has posted some gameplay from the first level of Bungie's first shooter, Pathways Into Darkness, now available in the App Store for the Apple Macintosh.
Leyvin360 on YouTube also has a Let's Play series for the game that he started last year.
The free modernization of Pathways Into Darkness by Man Up Time Studios (now in the App Store) got a mention on the RetroMacCast, which is, unsurprisingly, a podcast about retro
Macintosh stuff. PiD gets a mention in the April 13 episode.
Through the efforts of Man Up Time Studios, Bruce "Hippieman" Morrison and Mark "Have Blue" Levin, the classic Bungie FPS game Pathways Into Darkness lives again, available for free in the Apple App Store for computers running version 10.6 or higher of OS X.
For their work in making this ancient artifact available to modern audiences, Bungie's Community Focus this week is on Man Up Studios.
DrTheoreticalDonuts on YouTube has done a Let's Play series on Bungie's first 3D first person shooter, Pathways Into Darkness. Find out how a simple human (?) can survive a fall from a crashing airplane, why there are dead German soldiers inside a lost pyramid in the Yucatan, and how to plan an alien musical instrument. Oh, yeah, and nuclear weapons, sleeping gods, and alien ambassadors. Marathon came before Halo, but before Marathon, came Pathways.
For the whole series, check out DrTheoreticalDonuts's playlist:
Bungie planned on shipping Pathways into Darkness, their new game, at MacWorld in Boston, starting on August 1, 1993. While I've been unable to locate confirmation that it actually shipped by that date, posts in Usenet indicate that it did ship sometime between August 1st and August 13.
On August 30, Jason Jones posts in comp.sys.mac.games that while Bungie isn't working on a sequel to Pathways, that future Bungie games would use texture mapping and AppleTalk networking.