ps2.ign.com's Oni preview
Oni Central has a note up pointing us to ps2.ign.com's Oni preview. Thanks to Dan Rudolph, who posted the item in the Oni Central forum.
From the review:
Oni Central has a note up pointing us to ps2.ign.com's Oni preview. Thanks to Dan Rudolph, who posted the item in the Oni Central forum.
From the review:
As posted at Oni Central, a release date for Oni has apparently been confirmed by ps2.ign.com in their listing of PS2 launch titles. From the launch list:
Listed below are titles that are sure to arrive after launch day and before year's end 2000:...
Oni (one week after launch) (Rockstar, Action-Fighting)
...
The June issue of Electronic Gaming Monthly is previewing a number of games for the PS2, and guess what? Oni is included:
As seen on the Oni Central forum, Bungie's Matt Soell responds to the question of whether a post-release patch or third-party hack could add multiplayer to Oni:
Bob the warrior, in a post on the Oni Central forum, pointed out an interesting page at Amazon.com. In particular, it's the entry for Oni, listing a price of $49.99 for Macintosh and Windows versions, as well as Windows system requirements and this item of note:
A pair of new Oni magazine sightings over at Oni Central today, both closely related to Oni's PS2 port. The first, a Coming Soon article in the June 2000 issue of Playstation Magazine, has been scanned in and makes for a colorful read. John Woo-style action comes to the PS2 ... Oni is certainly raising some eyebrows in the console market.
Just a little interesting tidbit. I was idly scanning through the Internic database a few nights before E3 and noticed that Bungie had registered all three konoko top-level domains (com, net and org) on March 17th. I asked some Bungie folk about them at E3 but they aren't yet reporting any solid plans. I wonder when we might see something appear at konoko.com.
After speaking with Bungie's Doug Zartman on the reports at Blue's News and Gamefan about Oni netplay being scrapped, we have some mixed news. Yes, those reports are true--the sentiment around here is universally do it properly, or don't do it all. Due to the latency issues with Oni's netplay (apparently there were modem builds, and they simply didn't work out), it was decided that internet play wasn't going to work out. And due to the investment in time required to create netmaps and netgames for LAN players, LAN play was shelved in the interest of concentrating on the solo game.