Carbine
An unusual Covenant projectile weapon, this powerful, accurate and scoped weapon effectively shoots tiny fuel rods of fissile material. The shielded auto ejecting magazines each hold 36 rounds of radioactive ammunition.
An unusual Covenant projectile weapon, this powerful, accurate and scoped weapon effectively shoots tiny fuel rods of fissile material. The shielded auto ejecting magazines each hold 36 rounds of radioactive ammunition.
Firing explosive grenade-like projectiles, this Brute weapon is also furnished with a razor-sharp, stock mounted bayonet used in close-quarters combat. With only four rounds per ammo belt, the Brute Shot is effective, but limited.
NOTE: The fact that I can't use this weapon effectively at all (except for melee attacks) probably isn't nearly enough reason to warrant making changes. The balance of small capacity against the ability to bounce around corners and do significant damage in general works quite well.
Razor sharp crystalline projectiles are fired from this elaboreately designed Covenant weapon, and it is widely believed that they use heat and organic signatures to home in on targets. Although easily deflected by energy shields, the needles cause a chemical reaction in close proximity resulting in an explosive effect.
A common light weapon used by Covenant forces, the Plasma Rifle uses plasma technology firing directed energy bolts instead of projectile ammunition. The plasma rifle is particularly effective against shielded bipedal opponents.
NOTE: Why bipedal? Wouldn't it be as effective against anything? Nothing else really worthy of note; aside from the rate of fire and overheating/cooloff timing, there's not much to tweak here. Expect the same weapon you're used to.
The Plasma Pistol, like the Plasma Rifle, fires directed energy bolts instead of traditional projectile ammunition. This Covenant weapon is capable of quickly firing low-powered shots, or of charging a single high-powered blast which can rapidly deplete energy shielding. This high powered shot makes the plasma pistol a formidable strategic weapon if used in concert with other infantry weapons.
The M6 Spartan Laser is a shoulder-mounted direct energy weapon used by the UNSC. It fires an extremely powerful red laser, capable of destorying vehicles and infantry with one accurate strike. When the trigger is pulled, a targeting dot is projected. The laser will then charge for three seconds before firing its powerful and destructive burst.
The M41 Rocket Launcher, alternatively called the "Spanker" or "Jackhammer", is a heavy ordinance weapon of the UNSC arsenal. The M41 sports a 2x scope and can fire rockets over long distances with devestating accuracy.
The SRS99D Sniper Rifle is the primary long-range rifle used by UNSC forces. It is, alongisde its Covenant counterpart the Particle Beam Rifle, the most accurate, and arguably themost powerful infantry-sized weapon in both arsenals. The rifle's only drawbacks are its cumbersome reload and its bulky, thus necessariliy scarce, ammunition under typical battlefield circumstances.
The BR55 Battle Rifle is a UNSC gas operated projectile weapon. It firest a larger caliber bullet than an assault rifle, giving more power but also more recoil. The BR55 is restricted to three-round bursts of fire.
The rifle is an excellent all-around weapon. Its biggest problem lies in its magazine capacity - allowing only 12 shots before reloading.
The M90 Shotgun is the resident UNSC close combat weapon. Because of its extreme stopping power, the M90 is often wielded in tight or confined conditions, where the close ranges are conducive to the shotgun's mode of operation. It is, however, a very large and heavy weapon.
The MA5C is a fully automatic, air-cooled, gas-operated, short-to-mid range weapon. The weapon houses an onboard electronics suite, including a screen indicating rounds left in the magazine. The weapon's power is described as falling somewhere between the MA5B Assault Rifle, and the BR55 Battle Rifle.
The SMG is a UNSC issued, gas operated projectile weapon capable of continuous fire. The impulse-to-mass ratio of this weapon necessitates that the user constantly readjust aim during sustained fire. The SMG's main advantage is its high rate of fire.
The M6G Pistol is a typical UNSC sidearm. It fires high explosive bullets with a relatively fast rate of fire and good accuracy. While hardly a sniping weapon, in the hands of a trained marksman the M6G can remain very accurate over long distances.
The Covenant Fuel Rod Gun uses radioactive fuel rods as projectiles and has a 2x zoom. It cannot be dual-wielded.
Hunters have this weapon molded into their armor, and in Halo 1 it was also used by SpecOps grunts. It was not availalable in Halo 1's multiplayer mode, but was enabled in the PC version by Gearbox. It is not known if there are any differences in the weapons behavior between Gearbox's PC Halo version and Bungie's Halo 2 version.
The clip holds five rounds.