The rocket launcher in Halo 2 has slower projectiles than the SPNKR from the original game, but if you get a lock on a target, the projectiles will seek. Especially good against vehicles. Damage radius is also reduced.

It cannot be dual-wielded.

Comments

Anonymous's picture

The fact that it is now guided really makes it a missle rather than a rocket. Never new that until an EOD guy in my unit clarified it for me.

Anonymous's picture

Uhmm no your wrong. It has much faster projectiles. If it didnt the banshee could likely outrun the rockets when boosting.

Anonymous's picture

Uhmm no your wrong. It has much faster projectiles. If it didnt the banshee could likely outrun the rockets when boosting.

narcogen's picture

In reply to: Uhmm no your wrong. It has mu

Originally here I had posted what had been released elsewhere-- that the rockets were faster.

After I got the game, I went back and changed it-- the rockets seemed to me, at least, to be much slower.

Now I'm not so sure.

Has anybody tried to do some kind of test?

Banshees seem slower to me (wthout boosting) and without tracking it's hard to tell if a Halo 1 non-boosted Banshee could have outrun a rocket. I haven't tried tracking a boosting banshee yet, but I'll take your word for it that it can't outrun it. But then again I'm not sure that the Banshee would stay boosting the whole time.


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