We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.
As mauls and warlocks face off all around us, we must sneak through their lines to use the Deceiver's wand to resurrect him.
In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.
Due to the tireless work of many community members over the years, the Myth engine has been modernized to work on current operating systems, although you'll still need a copy of the game's data files to play. Check Ebay.
For the engine itself as well as texture enhancements, go to Project Magma:
There's also multiplayer metaserver available for competitive carnage:
A bunch of other Myth-related downloads are available at The Tain:
Intro and outro Music "Into the Breach"
by Martin O'Donnell and Michael Salvatori from Myth The Fallen Lords.
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Comments
HelviusRufus
Re: Let's Play Myth II: Soulblighter Co-op #13 The Deceiver
I've watched other videos of Myth, etc., and one o the things I like
about yours is the lack of polish. It's like the difference between
a real photo and a posed photo.
In real life, things do not always go according to plan
"the best laid plans of mice and men..." and a video where everything
goes like a well oiled machine are not very engaging.
For example, sometime back you did one where the "proper" way was to
move to a different location but you didn't do that and it was a struggle
but you were victorious. A better victory than the canned answer, as it were.
narcogen
Re: Let's Play Myth II: Soulblighter Co-op #13 The Deceiver
In reply to: Re: Let's Play Myth II: Soulblighter Co-op #13 The Deceiver