We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!
On the rarely-used crucible map Skyshock, we recover the Gjallarhorn and blow up some tanks.
Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.
On a side note, this encounter is truly, truly broken. The circle you need to remain inside for the repair countdown to continue is large enough to encompass the area behind the table where the rocket launcher sits, but it doesn't-- so if you go there before you notice the timer (like I did) there's no indication that there is a timer or that it is not advancing. This means you end up fighting all the enemies, and nothing happens.
Despite this, there is an easily accessible cheese spot at the top of the boxes to the left of the door facing out where the timer runs but no enemies see you, allowing you to wait it out without fighting, after which all the enemies despawn. This is not featured in this video, but is what happened when I played on another character.
If turning off the timer behind the table was planned behavior, why not also exclude the area above the boxes? If it wasn't, why does it happen? Why don't enemies continue to spawn until the timer expires? Why do they despawn when it expires even if you haven't fought any?
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HelviusRufus
Re: Let's Play Destiny Co-op #126 Beauty in Delivery
In a bizarre way, realism.
"This means you end up fighting all the enemies, and nothing happens."
An excellent definition of combat.
"Why do they despawn when it expires even if you haven't fought any?"
I presume you mean because you were hiding in the cheese spot. Well, two possibilities.
(1) they didn't see you and so thought no one was there and went somewhere they find some action; or
(2) they knew you were there but didn't care to fight the cheesy craven coward hiding on top o the boxes so they went somewhere they could find a Guardian worth fighting.
The comment about not liking the static tank.
The enemy really doesn't care what you like or don't like.
Circle not encompassing behind the table and not informing you about it.
Combat rarely goes as expected.
Buck up, pilgrim, the barbarians are at the gate.
By the way, I don't play Destiny but I do enjoy watching your videos.
The only suggestion I'd make is to talk less about the fashion and more about the combat tactics.
Wow, or more accurately Whoa, I just looked at the 'preview'... allowing paragraph breaks would be a major improvement.
narcogen
Re: Let's Play Destiny Co-op #126 Beauty in Delivery
In reply to: Re: Let's Play Destiny Co-op #126 Beauty in Delivery[quote]"In a bizarre way, realism. "This means you end up fighting all the enemies, and nothing happens." An excellent definition of combat. "Why do they despawn when it expires even if you haven't fought any?" I presume you mean because you were hiding in the cheese spot."[/quote]
Nope, this happens even if you're not hiding. If you just take longer than the timer to fight all the enemies, all the remaining enemies will disappear in front of you after the timer expires. If you're hiding in the cheese spot, this is all the enemies, but they wait until the timer expires to do so.
[quote]The comment about not liking the static tank.
The enemy really doesn't care what you like or don't like.[/quote]
Not really analyzing it from the perspective of liking what the fictional enemy does, but rather what the real mission designers do. A tank that doesn't go anywhere is pretty pointless. It's practically a stationary gun emplacement. It's not that interesting to fight-- certainly not as interesting as scarabs in Halo 3, for instance.
[quote]Circle not encompassing behind the table and not informing you about it.
Combat rarely goes as expected.
Buck up, pilgrim, the barbarians are at the gate.[/quote]
This could be used as a ridiculous justification for the designers doing anything. They could have my gun unexpectedly fire confetti and then say, well, combat rarely goes as expected!
The game has a standard interface so that you know what to expect. The game uses the glowing circle so you know that you need to remain inside an area in order to advance the mission. The player expects, then, that all areas within that circle are equally valid. This is not so in this case, and there's no indication on-screen that the timer is not advancing, just the absence of the timer. This is less noticeable, say, than the warnings about being outside the play area, or being teleported to join teammates.
[quote]
By the way, I don't play Destiny but I do enjoy watching your videos.[/quote]
Thanks!
[quote]The only suggestion I'd make is to talk less about the fashion and more about the combat tactics.[/quote]
Combat tactics don't really interest us much. There are much better streamers and YouTubers for that-- tips on how boss encounters work and how to fight them, for instance.
[quote]Wow, or more accurately Whoa, I just looked at the 'preview'... allowing paragraph breaks would be a major improvement.[/quote]
Should be working now. If you don't see them, click the input formats button and try changing to another method until you see the breaks show in the preview.
HelviusRufus
Re: Let's Play Destiny Co-op #126 Beauty in Delivery
Re leaving while you're still fighting. Now that is bizarre. I have to agree with you there; it’s broken.
On the other hand, Richard II’s 12,000 man army got tired of waiting, dispersed and went home because he didn’t get back from Ireland soon enough. Too, up even into the 1600’s, an army was enlisted for a tour of duty and when the end came, regardless of the military situation, they just dispersed and went home!
Perhaps these enemies are students of medieval European history?
Or, perhaps, “…this world was being watched closely by intelligences greater than man’s…intellects vast, cool and unsympathetic, regarded this earth with envious eyes and slowly and surely drew their plans against us.”
As for the circle, etc., I understand now. Yes, if it's part of the game mechanics, game rules, I agree it's broken. I hope they don't make a habit of it.
And thanks for the tip about input format. Now, I'm going to read the 'More information about formatting options' link.
Oops, I clicked the wrong reply button! I'll do better next time.