From its release in 2004, Halo 2 reigned supreme as the top multiplayer game on the Xbox Live service even after the Xbox 360 came out. With no AAA launch titles, the old game ruled the roost until Gears of War was released, which was in turn superseded by Halo 3 late last year.
Halo 3's time in the sun seems destined to be a bit shorter. Faced with stiffer competition than its predecessor, Halo 3 last week was bumped out of the top spot by Infinity Ward's shooter Call of "it's not set in World War Two" Duty 4.
Is this a permanent thing? Will CoD4 stay on top now until a new game bumps it off? Or is this just a wrinkle in XBL players preference? It seems odd that people could tire of Halo 3 so quickly, especially given that there's already been one DLC package out with another coming soon.
- You can't post comments
Comments
VVV
Re: Call Of Duty Unseats Halo 3
It's not odd at all that people could tire of Halo 3. After all it's just a mod of Halo 2. If the guys and girls at IW made COD4 another WW2 game it would have failed. What they did was two fold. Firstly add freshness and depth in game play by setting the game in the future. Also they recognised what had worked and what didn't in the COD series. The vehicle dynamics and characteristics of COD3 failed and they returned back to the winning formula which saw COD2 such a success.
The COD series lacks a lot in in many areas but one can over look these for what it does right. Halo 3 simply doesn't add enough to GAME PLAY in order to keep the consumers attention. Well done to the game makers of COD4. I'm enjoying a FPS for the first time since COD2.
Anonymous (not verified)
Re: Call Of Duty Unseats Halo 3
This topic is fascinating me to no end. I'm still not sure how a game I didn't even know about until the eve of its public beta could overtake, in my heart, what had been the most important video game of my life up to this point.
I have a fairly small friends list. But, just to report my findings...It seems that the ones still playing Halo 3, haven't played much COD4. And the ones who have spent time with COD4 haven't, yet, gone back to Halo 3.
As I've said before, the best parts about Halo 3 are the peripherals, which are AMAZING. I'm just not sure how much those way-ahead-of-their-time add-ons can sustain a game that falls slightly behind in terms of gameplay.
Brian
A Mad Grun7
Re: Call Of Duty Unseats Halo 3
In reply to: Re: Call Of Duty Unseats Halo 3I have played both and cod4 is just plain boring. It takes two shots to kill the enemy and all the maps are stupid and designed after campaign. COD4 is just a more noob friendly game that takes no skill. Halo3 is way more competitive and not halo2.1, there is alot of difference between h2 and h3. The only good parts of cod4 is when you fly the ac130 and snipe the terroist,it would be nice if you could skip to them, but you can't. Halo3's campaign was way more fun. COD4 is not in the same league as Halo2.
Anonymous (not verified)
Re: Call Of Duty Unseats Halo 3
In reply to: Re: Call Of Duty Unseats Halo 3I'm betting most of us on COD4 are happy you don't like it.
Anonymous (not verified)
Re: Call Of Duty Unseats Halo 3
In reply to: Re: Call Of Duty Unseats Halo 3COD4 is clearly better than Halo 3, and that's coming from someone who knew nothing about the game, despised COD and COD2, and only tried it out because I was given the game. All I can say is Halo 3 is extremely slow. After playing COD4 then going back to H3 it's like "wtf, why can't MC run faster? I don't care if he has 4 tons of gear on, he's the Chief. Lame." Anyone that plays COD4 doesn't go back to H3.
I can't even look at H3. Single player = lame. I wasn't intrigued at all. It was actually quite monotonous and bland, and the story? People are always "OMG, halo's story is epic." Really? If anything, they tell you very little, which only works with suspense (lacking. Why do I seem not to care about most of the characters in the game?). The game's are mainly about the Great Journey and Halo's destruction, but the presentation isn't fascinating. I didn't find anything too unique about it or how the events played out. There's almost nothing engaging about H3. Nor H2, and even H1 isn't great (though its weapons are *powerful*. I actually feel like a supersoldier in H1.)
Now COD4, the production quality is top notch. Halo's isn't bad, but completely blown away by COD4.
When you look at it for what it is, the Halo franchise is average, but the hype surrounding it propels it to mythic status. And the two reasons are marketing and most other games completely suck. I don't understand the hype surrounding Halo. It's really not that exciting.
MS marketed this crap well, I must say. Sure, I had my hopes up like everyone else. It's Bungie. But where's the quality like Marathon or Myth? Mass marketing sucks.
- rants of a gamer losing his interest in "adult toys"
narcogen
Re: Call Of Duty Unseats Halo 3
In reply to: Re: Call Of Duty Unseats Halo 3[quote=Anonymous]COD4 is clearly better than Halo 3, and that's coming from someone who knew nothing about the game, despised COD and COD2, and only tried it out because I was given the game. All I can say is Halo 3 is extremely slow. After playing COD4 then going back to H3 it's like "wtf, why can't MC run faster? I don't care if he has 4 tons of gear on, he's the Chief. Lame." Anyone that plays COD4 doesn't go back to H3. [/quote]
So COD4 is better than Halo 3 because of running speed?
I suppose that makes Quake 1 and Doom 1 better, also :)
[quote=Anonymous]I can't even look at H3. Single player = lame. I wasn't intrigued at all. It was actually quite monotonous and bland, and the story? People are always "OMG, halo's story is epic." Really? If anything, they tell you very little, which only works with suspense (lacking. Why do I seem not to care about most of the characters in the game?). The game's are mainly about the Great Journey and Halo's destruction, but the presentation isn't fascinating. I didn't find anything too unique about it or how the events played out. There's almost nothing engaging about H3. Nor H2, and even H1 isn't great (though its weapons are *powerful*. I actually feel like a supersoldier in H1.)[/quote]
To each his own. I did find that it was an intriguing story, and I did care about the characters. I was (and am) fascinated by the Great Journey as we still aren't really sure what the Covenant thought it was!
That you focus on player speed and weapon power tells me that it's not that Halo doesn't have an interesting story, but that you're simply not interested in the story. I note you don't mention COD4's story here at all.
[quote=Anonymous]Now COD4, the production quality is top notch. Halo's isn't bad, but completely blown away by COD4.[/quote]
Graphics aren't everything. Every game is bettered before long.
[quote=Anonymous]When you look at it for what it is, the Halo franchise is average, but the hype surrounding it propels it to mythic status. And the two reasons are marketing and most other games completely suck. I don't understand the hype surrounding Halo. It's really not that exciting.
MS marketed this crap well, I must say. Sure, I had my hopes up like everyone else. It's Bungie. But where's the quality like Marathon or Myth? Mass marketing sucks.
- rants of a gamer losing his interest in "adult toys"[/quote]
If you really did play Marathon and Myth I think one can perhaps say that he prefers one or both of them to Halo-- but that doesn't make Halo crap propped up by hype. That's really a myth.
Rampant for over se7en years.
VVV
Re: Call Of Duty Unseats Halo 3
In reply to: Re: Call Of Duty Unseats Halo 3Running speed is simply just one thing Narc. I think that reply simply lacks some extended explanation. I've had this exact debate on [url=http://halomonks.net/forums/phpBB3/viewtopic.php?f=10&t=533]another forum[/url]. I'll quote myself on the discussion of game "depth" for better clarity.
Probably the easiest way to explain this is to in fact compare a couple of games. The two most popular games on the 360 at present are COD4 and Halo 3. I'll start with those.
For all it's pluses COD4 has some short falls. However I must tip my hat at the game makers for adding some things that allow the player to have different experiences and play in different styles when they so do choose. Player movement is a big thing. COD4 firstly has a sprint option that allows the player to move much quicker from point to point for short period of time while taking away their ability to fire their weapon. This feature makes the decision to sprint something to think about. It can often leave a player caught out.
Secondly player movement is different depending on what weapon you choose. Something which a lot of class based FPS games do. If you choose a LMG (Light Machine Gun) you move slower then if you are armed with an SMG. The benefits of the LMG are of cousre larger clip size and therefore ability to fire for longer. Deeper impact and damage. These characteristics are different for every class and with the add on Perks mean most of the time no two players are the same on a given battle field. Refining them is one thing but the depth of game play they add in terms of selecting weapons and perks then using them effectively is where the real enjoyment comes.
Bungie had their chance to add various things for game play depth but failed to do so. Even considering a players movement and possible restriction or penalty for grabbing a RL may have added depth to game play. They did give us this with the turrets but it wasn't subtle enough. Bungie did try with equipment to add this but in the end adding these things and more power weapons without any such penalty only added to the problems of Halo2. Weapon whoring, camping and negative game play.
If you have played TF2 you would see that the makers of that game came up with an even more refined method. Each class not only has different weapons but other things that either added or took away from that class. The Heavy Gunner has a huge body and moves slow. But they pack a punch. On the other side of things the Scout is small and quick making him much easier to evade and escape. However he is under armed and a killing machine he is not. As well as these feature the health of all the classes are different. The spy has incredible perks such as disquise and cloak but is easily killed.
So you see because of all this the game can play quite different from session to session if you choose. I fell in love with class based FPS games from the onset and there are many great ones on the 360. BF2:MC is another example and each class really has well highlighted strengths and weeknesses in that game.
This method of game design is much better then the Halo type of game where all players start with the same weapon and ability and the race to the power weapons with no penalty applied. It's important to give a player some hope especially when being outplayed may not be the factor in being spawn raped like can happen in Halo.
As for the definition of "newbie" I stand by my call. After all if you make FPS games for long enough you should have a track record that emerges in terms of game play and combat dynamics. Not one success (Halo 1) that was more luck then anything. After all Bungie themselves have voiced more self critisism about the Halo 1 pistol then any other aspect of the series. A weapon that although flawed can be convincingly argued as being the biggest reason for Halo 1's success. One of the other big reasons was the rule of three. However the initial release of Halo 2 (pre update) only highlights the fact that Bungie strumbled upon this in Halo 1 and then forgot all about it. Needing constant reminders from us the fans and consumers about what works and what doesn't certainly shows this.
The reflection of their products merely highlights what the people at Bungie are good at and what they aren't.
[quote="SYSTEM-J"]
Once again, it's the age old problem. You're taking a mass-market, flagship FPS and demanding one thing from it: competitive multi-player gaming. Then when it fails you start flailing around criticising a major developer who are about a thousand times as competent as the average idiots gathered round a map editor that we call "developers" in this creatively asphyxiated era, a much-needed vent for your impotent frustrations over a game that's the focal point of a passtime that's rapidly deteriotating to the point that, as Hell Spunk very accurately says, you [i]have[/i] to make do with flawed product because the alternative is even worse. [/quote]
That's all fairly accurate System. The Halo series has always been a focal point of my love for gaming. That finished a few short weeks after Halo 3 was released. My expectations have always been too high. I see that now. My love for Halo did much of this.
What I've learned in between Halo 2's release and those few short week after Halo 3's is important. If you asked me to give a 10 year old review of Goldeneye a couple of months ago I would have probably ripped it to shreds. I would have reflected on all the poor level design mixed with weapons such as Proxie mines and such that made it unbalanced and not at all competitive.
Now I wouldn't do such a thing. If COD4 was released 6 months ago I probably would have butchered it for all it's failing as well. How can I be so negative to a game I loved to play like Goldeneye? I guess what Halo 2 taught me was to attack and seek out the negative instead of embracing the positive. My expectation are not simply lowered now but rather changed. A game no longer has to tick all the boxes but more importantly has to tick the "fun" box.
If you have played the campaign of COD4 you would have played through many different types of stages. All of which had great variety and meant the player wasn't playing the same style of game in a different setting. The same can be said for MP aspects and sadly Halo 3 doesn't have this in any way.
[quote="SYSTEM-J"]In other words: games are sh*t, but people keep buying sh*t and developers start making games more in line with the sh*t that people so obligingly pay for. You call them "noobs", when really, Blizzard aside, there's not a developer in the world more crafty at tailoring their products to the modern gaming demographic.[/quote]
I don't think that will happen from now on. HS was right and in Halo 2's reign the competition was fairly average bordering on down right shit. However the market has changed and the pretty gloss of games like Halo 3 will not be enough to gaurantee success in times to come.
A Mad Grun7
Re: Call Of Duty Unseats Halo 3
In reply to: Re: Call Of Duty Unseats Halo 3You COD4 fans are always on Halo3 forums blasting Halo. If it is so great why aren't yall playing it instead of starting arguements?
Anonymous (not verified)
Re: Call Of Duty Unseats Halo 3
In reply to: Re: Call Of Duty Unseats Halo 3I would like to say that I'm disappointed that all the people here are simply arguing about which game is better, rather than simply seeing the announcement, and going back to their lives, whether they play CoD, or Halo.
Though I have not played Cod 4, yet, I would like to say that my [i]opinion[/i] is that Halo is a really awesome game, and if there's a "game that can top it on XBL, then it must be pretty awesome too, I should go buy it and play it, because I really like to play video games."
And yes, I'm on the bandwagon that says "I hated the H1 pistol," if only because it made the game too predictable. I was good with it, but I just found the fact that "three shots and your done, from any distance" too boring. That's just me, I know a lot of people who still play H1, and I still have fun with them at LAN parties.
Anton P Nym
Re: Call Of Duty Unseats Halo 3
One reason I took a hiatus from Halo 3 multiplayer was that the jerk factor had gotten too high for me... that may be a function of my haunting Lone Wolves mostly, which isn't a playlist I particularly enjoy, though. Getting matched with asocial idjits was happening a lot more frequently than I'd hoped, *way* more than in the Beta.
That and the avalanche of Christmas titles... getting hooked (sequentially) on Orange Box, Psychonauts, and Mass Effect sucked about 200 hours of playtime out of me that would otherwise have gone to Halo 3.
-- Steve